Environment Art Intern (Single-player)

2 Months ago ‱ Upto 1 Years

About the job

Job Description

Become an Environment Art Intern at DICE, the award-winning Battlefield studio. Learn industry workflows, explore different areas within Environment Art, and gain valuable experience. Must have knowledge of Maya, ZBrush, Photoshop, Substance Suite, and a strong understanding of realistic environments.
Must have:
  • Environment Art
  • Maya, ZBrush
  • Photoshop, Substance
  • Realism, Efficiency
Good to have:
  • Performance Constraints
  • New Technologies
  • Past Collaboration
  • Feedback Seeking
Perks:
  • Learn Workflows
  • Explore Areas
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Within our European Internship Programme, we create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be". For more information, visit https://www.ea.com/careers/early-careers.

The Challenge Ahead

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.

We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg, or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.

We are looking for motivated and enthusiastic students who want to join DICE this winter for an internship as an Environment Artist.

Responsibilities

As an intern, we don't expect you to be productive straight away. Learning the tools and workflows will take time. The most important thing is for you to learn, ask questions and be curious. Once you are ready to take on production tasks, your lead, manager, and mentors will guide and assist you along the way.

  • Become a part of the Environment Art team, learning the workflows used at DICE and how to use said workflows in a production environment.
  • Try out different areas within Environment Art to get a better idea of what you would like to do in the future.
  • Ask for feedback, work with the team, and ask questions!

Qualifications:

  • You must be currently enrolled at university or education provider with a planned internship period planned into the education plan, for example, LiA.
  • Eligible to work in Stockholm,Sweden, without the need for visa/relocation support
  • Available from January 2025

Desired skills

We look for fundamental artistic knowledge, passion for your craft, and a broad understanding of the workflows related to your discipline.

  • A solid foundation in Environment Art and with industry-standard software packages such as Maya, ZBrush, Photoshop, and the Substance suite.
  • An understanding of how things work in real life and a sense of realism in both motion and construction.
  • An understanding of creating with efficiency and the importance of being mindful of performance constraints, both with regards to in-game performance and workflows.
  • A mindset excited by challenges and curiosity to learn new technologies and ways to do things better or faster.
  • Past collaboration experience, such as situations where you have had to seek and act on feedback.

Take your career to the next level - apply now!

Submit an up-to-date CV along with a cover letter (in English) which explains why you would like to complete your internship with Electronic Arts and what interests you in this specific role.

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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