Visual Effects Artist - IRON MAN

2 Months ago • 3-5 Years • Technical Art

About the job

Job Description

Join Motive Studios as a VFX Artist and bring to life the iconic Iron Man in their upcoming action-adventure game. You'll create stunning visual effects for weapons, environments, and more using Unreal Engine 5, working closely with designers and engineers. Must-haves include experience shipping console games, 2D/3D software proficiency, and knowledge of environmental effects, lighting, and dynamics.
Must have:
  • Console Game
  • 2D/3D Packages
  • Environmental Effects
  • Lighting Dynamics
Good to have:
  • Frostbite Engine
  • Unity Visual Graph
  • Unreal Niagara
  • Substance Knowledge
Perks:
  • Free Games
  • Balanced Lifestyle
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Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a VFX Artist to join its team using Unreal Engine 5. You will report to the Lead VFX Artist and collaborate with transversal teams, bringing to life our next AAA title.

Responsibilities:

  • Partner closely with the Lead Artists, Designers, and Engineering teams to create high quality real-time visual effects. FX assets include particle systems, meshes, shaders, textures, rigid body sims and animations

  • Create FX assets using EA’s proprietary game engine, according to the agreed design and within the constraints of the target hardware and software. There is an emphasis on knowledge sharing between different teams throughout EA’s studios

  • Manage In-Game Particle Effects for action-adventure games. These include weapon and vehicle FX, environmental, destruction, etc.

Qualifications:

  • 3 years experience in the industry

  • Experience shipping high quality console games

  • Experience in 2D packages such as Photoshop, After Effects or Nuke

  • Experience in 3D packages such as Max or Maya

  • Strong knowledge of environmental effects, lighting, and dynamics

  • Excellent communication and problem-solving skills

  • Able to work well in a team and communicate with other disciplines

  • Organizational skills when approaching tasks, files, and storage of the material.

Additional skills and experience (nice to have):

  • Knowledge of Frostbite

  • Experience with Unity Visual Graph Editor or Unreal Niagara

  • Knowledge of substance

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

Motive is a AAA video game development studio established in 2015, and located in Montreal, Quebec. The studio is part of Electronic Arts studio network and has worked on action-adventure licenses. Motive supported the solo campaign on Star Wars™ Battlefront™ II and was the lead developer of Star Wars™: Squadrons and the Dead Space™ remake. The team is currently working on an Iron Man™ game. 

At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun. 

Our offices are located in the heart of downtown Montreal, at the foot of the heritage site and popular park Mount-Royal. The studio also welcomes members of our Frostbite engine team, and Search for Extraordinary Experiences Division (SEED).

Montreal, Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

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