Game Designer

11 Hours ago • 3 Years +

Job Summary

Job Description

The Game Designer will be responsible for developing game features, conducting A/B tests, and analyzing data to improve the game. This includes writing Game Design Documents (GDDs), working on game balance, and studying the audience to make data-driven decisions. The role requires a strong understanding of in-game economics and a passion for creating engaging mobile games. The candidate will work in a team environment to deliver awesome experiences.
Must have:
  • 3+ years experience in game design.
  • Strong math and in-game economics knowledge.
  • Ability to identify key feature elements.
  • Extensive gaming experience.
  • Good communication skills and team player.
Good to have:
  • Experience in interface development with UX/UI designers.
Perks:
  • Work remotely from anywhere.
  • Collaborative work environment.
  • Access to expertise across different areas.
  • Opportunity to experiment and innovate.
  • Create great games and engage players.

Job Details

MY.GAMES is a leading European developer and publisher, driven by a single goal: to create great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.

Our gaming experiences span genres and platforms, from pocket-sized adventures to epic console quests. We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania – and many more.

Our international remote team spans the globe, with hubs in the Netherlands, Cyprus, Armenia, UAE and Serbia.

Come join the team behind Tacticool, an intense mobile shooter, featuring an unparalleled tactical view, realistic physics, and destructible environment. Recently achieving over 31 million downloads, Tacticool sets a high standard for the gaming world, and it also boasts a strong community with over 800 clans worldwide. Engage with our team, and your passion and expertise will become an important part of delivering players this awesome experience.

What you’ll do:
  • Develop game features, from writing GDDs and presenting to the team to evaluating goal achievement in analytics reports
  • Conduct A\B tests and playtests
  • Work out the balance in “boring” spreadsheets, and use the flight of fancy in interesting game design documents
  • Study the audience, form hypotheses and queries for analytics, analyze statistics and reports, and make suggestions for project improvement based on them
What you need to succeed:
  • Experience working on mid-core mobile games for 3 years or more in a game designer position
  • Strong knowledge of mathematics, understanding of in-game economics, balance calculations, and probability theory
  • Ability to identify the key elements of a feature that are necessary for it to function and cut out the unnecessary details
  • Extensive and varied gaming experience, willingness to work on a Tacticool project
  • Responsibility, communication skills, ability to work in a team
Nice to have:
  • Experience in interface development together with UX\UI designers
What we offer:
  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward

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