We are looking for a Lead/ Principal Unreal Engine Network Developer with strong C++, UE4/5, and networking skills to develop, profile, and optimize multiplayer gameplay systems. Responsibilities include developing and maintaining networked gameplay systems using Unreal Engine (UE4/5), implementing and optimizing Unreal Engine's replication system, working on TCP/UDP network layers, conducting network profiling for latency and bandwidth optimization, and collaborating with backend teams for microservice integration. The role requires senior-level C++ and UE4/5 experience with a focus on networking and hands-on experience in network gameplay development, debugging, and optimization, along with familiarity with TCP/UDP protocols and network profiling tools.