Narrative Realization Designer (Project Hire)

1 Week ago • All levels • Game Story Writing/Narrative Design • $89,000 PA - $111,000 PA

Job Summary

Job Description

That's No Moon seeks a Narrative Realization Designer for a project-based contract. This role involves creating and maintaining Unreal Engine assets, managing complex system interactions, and collaborating with animation, engineering, and art teams to craft compelling narrative moments. Responsibilities include bridging the gap between disciplines, ensuring a cohesive player experience, and working with production to prioritize tasks. The ideal candidate possesses strong Unreal Engine skills (Sequencer, Blueprints, etc.), a passion for narrative presentation, and excellent communication skills. They will be a generalist capable of creating high-quality narrative content.
Must have:
  • Unreal Engine expertise (Sequencer, Blueprints)
  • Narrative presentation skills
  • System design and interaction experience
  • Excellent communication & collaboration
  • Problem-solving and technical skills
Good to have:
  • Animation system experience
  • Experience with cinematic language, timing, and staging
Perks:
  • Medical, dental, vision
  • 401(k) matching
  • Flexible PTO
  • Supplemental life and disability

Job Details

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are looking for a designer to join the Narrative Realization team with a passion for crafting story events using a combination of cinematics, scripted moments, visual language, pacing & dialogue.  This person is adept at interpreting vision and working within a larger team to execute at the highest quality level, both aesthetically and technically. 

As a part of a multi-functional team, this person will help to bridge the gap between disciplines by working with directors and discipline leads to ensure a consistent, cohesive player experience.  As a dev they will be an experienced generalist who is familiar with what it takes to craft narrative content at the highest levels of quality. 

Responsibilities:  

  • Create & maintain Unreal Engine assets and manage complex interactions between systems, driving towards an engaging and fluid player experience. 
  • Collaborate with animation, engineering, art & others to craft narrative moments, systems and experiences that express a world class narrative. 
  • Communicate & consult between disciplines across the studio as a member of a connective tissue team – this role bridges multiple content categories. 
  • Work with production & leads to plan and prioritize work on a micro and macro scale, actively participating in prioritization, scoping & creative discussions. 
  • Help to drive iteration between disciplines with a focus on technical & aesthetic quality, feasibility & player experience. 

Requirements & Skills:  

  • Broad experience with Unreal Engine and scripting best practices, ideally including sequencer, montages, blueprints, and event scripting.  Animation systems experience a significant plus. 
  • Passion for narrative presentation and the player experience, familiar with the work required to bring this content from concept to final. 
  • Comfortable working within & driving the development of systems used to express story, character performance and player. 
  • Working knowledge of narrative presentation techniques including cinematic language, timing, staging, performance & agency. 
  • Strong technical problem-solving and interpersonal skills. 
  • A passion for making games with the enthusiasm & skill to polish to the highest level of quality. 

Qualities:  

  • Excellent communicator, comfortable translating the complexity of a wide variety of disciplines with accuracy and precision. 
  • Approachable & enthusiastic about narrative and the technical underpinnings that bring a story to life. 
  • Deep appreciation for the various crafts that go into games & a passion for helping to express them to the highest level of quality. 
  • Actively engages with feedback at every level & is aware of the overlap between design and other disciplines. 
  • Comfortable balancing priorities in a highly iterative environment. 
  • Able to utilize lateral thinking to solve problems and utilize resources effectively. 

 

(This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $89,000 - $111,000

#LI-remote

 

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

Similar Jobs

IGT - Maintenance Mechanic

IGT

Reno, Nevada, United States (On-Site)
2 Months ago
Phoenix Labs - Senior Technical Artist - Materials, VFX & Lighting - Dauntless

Phoenix Labs

Vancouver, British Columbia, Canada (On-Site)
5 Months ago
Rocket Werkz - GAME PROGRAMMER (UNREAL ENGINE)

Rocket Werkz

Auckland, Auckland, New Zealand (On-Site)
6 Months ago
Escape Velocity Entertainment - Associate Technical Artist

Escape Velocity Entertainment

(Remote)
1 Week ago
CD PROJEKT RED - Quest Designer

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Week ago
Bluehole - Technical Animator

Bluehole

(On-Site)
1 Week ago
Flying Wild Hogs - Senior Narrative Designer

Flying Wild Hogs

(Hybrid)
1 Day ago
Electronic Arts - Narrative Writer

Electronic Arts

Redwood City, California, United States (On-Site)
1 Week ago
Firesprite - Lead Cinematic Artist - Cinematics - Hybrid/Remote(UK)

Firesprite

Liverpool, England, United Kingdom (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Riot Games - Animation Artist II - Teamfight Tactics

Riot Games

Los Angeles, California, United States (On-Site)
1 Month ago
NvizzioCreations - Programmeur(euse) Senior - Unreal

NvizzioCreations

Québec City, Quebec, Canada (On-Site)
3 Months ago
Haptic - Principal Technical Artist

Haptic

Dallas, Texas, United States (Remote)
1 Month ago
Azra Games - Lead Technical Artist

Azra Games

California, United States (Hybrid)
7 Months ago
N-iX - Senior Technical Artist

N-iX

Ukraine (Flexible)
4 Hours ago
Torn Banner Studios - Combat Designer / 3C's Game Designer

Torn Banner Studios

(Remote)
3 Weeks ago
Onward Search - API Developer

Onward Search

North Arlington, New Jersey, United States (Remote)
5 Days ago
Hypersonic Laboratories - Gameplay Software Engineer

Hypersonic Laboratories

(Remote)
5 Months ago
Gearbox Software - UI Technical Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
7 Months ago
Climax Studios - Senior Technical Designer

Climax Studios

Liverpool, England, United Kingdom (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Los Angeles, California, United States

Axiom Zen - Backend Software Engineering Intern

Axiom Zen

United States (Remote)
2 Weeks ago
The Walt Disney Company - Housekeeping - Part Time

The Walt Disney Company

Hilton Head Island, South Carolina, United States (On-Site)
1 Week ago
Fluence - Sales Engineer/Senior Sales Engineer - Battery Energy Storage

Fluence

Alpharetta, Georgia, United States (Hybrid)
4 Months ago
Trek - Service Manager

Trek

Oklahoma, United States (On-Site)
5 Days ago
Super - Senior Full-Stack Software Engineer ( Remote! )

Super

Los Angeles, California, United States (Remote)
3 Months ago
Meta - Silicon Architect

Meta

Redmond, Washington, United States (On-Site)
3 Months ago
Paypal - Sr. UX Designer

Paypal

Austin, Texas, United States (Hybrid)
4 Months ago
Funko - Sr. Manager, Compensation

Funko

Everett, Washington, United States (On-Site)
3 Months ago
Activision - Senior Narrative Animator

Activision

Los Angeles, California, United States (On-Site)
1 Month ago
The Walt Disney Company - Parks Signature Fine Dining Culinary - Full Time

The Walt Disney Company

Anaheim, California, United States (On-Site)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Game Story Writing/Narrative Design Jobs

Electrobotic Manufacturing   - Storytellig Illustrator And Graphic Designer

Electrobotic Manufacturing

Ahmedabad, Gujarat, India (On-Site)
4 Months ago
Tencent - ナラティブデザイナー|Narrative Designer

Tencent

Tokyo, Japan (On-Site)
3 Months ago
CD PROJEKT RED - Publishing Content QA Lead

CD PROJEKT RED

(On-Site)
2 Months ago
Beamdog - Senior Narrative Designer

Beamdog

Edmonton, Alberta, Canada (Remote)
3 Months ago
CD PROJEKT RED - Senior Weapons Artist

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (On-Site)
6 Days ago
CD PROJEKT RED - Expert Character Artist

CD PROJEKT RED

Boston, Massachusetts, United States (On-Site)
3 Weeks ago
CD PROJEKT RED - Senior Cinematic Designer

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (On-Site)
7 Months ago
CD PROJEKT RED - Senior Quest Designer

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Hybrid)
2 Weeks ago

Get notifed when new similar jobs are uploaded

About The Company

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

Visit ThatsNoMoon.com to learn about our team, see our open positions, and more.

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

California, United States (Remote)

Los Angeles, California, United States (Remote)

View All Jobs

Get notified when new jobs are added by That's No Moon

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug