Network Programmer

1 Month ago • All levels • Network Engineering • Undisclosed

About the job

Job Description

As a Network Programmer at Cloud Imperium Games, you'll be integral to the development of Star Citizen's revolutionary Server Meshing technology. You will architect, build, and maintain core network systems, protocols, and services. Responsibilities include collaborating with other teams to integrate network functionality into game features, debugging online gameplay issues, and optimizing code for performance. You'll work in a cross-platform environment, utilizing skills from various game programming disciplines (physics, animation, gameplay). Experience with C++, multi-threading, profiling, and Windows development environments (Visual Studio, Perforce) is essential. The role demands excellent problem-solving abilities, attention to detail, and strong communication skills to effectively collaborate within a cross-functional team.
Must have:
  • C++ and multi-threaded programming skills
  • Code profiling and optimization experience
  • Windows development environment (Visual Studio, Perforce)
  • Teamwork and communication skills

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Network Programmer, you will work alongside industry veterans at the cutting-edge of online game development. Architect, build and maintain ground-breaking systems at the very heart of Server Meshing, our revolutionary networking technology for scalable, real-time, MMOs. Push the boundaries of what’s possible and consider problems from every angle. Help other teams develop game systems and features for Star Citizen, our exciting MMO space simulator. Work in a cross-platform environment, using and developing experience from other game programming disciplines, such as physics, animation, and gameplay. Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA **What do our Network Programmers do?** * Work on our core network technologies. * Architect networking systems, protocols and services. * Help other teams network their game systems and features. * Diagnose and fix bugs affecting online gameplay. **What do we expect from our Network Programmers?** * Demonstrable C++ and multi-threaded programming skills. * Experience profiling and optimizing code (network, CPU, memory, IO). * Familiarity with working in a Windows development environment (Visual Studio, Perforce). * Ability to work well in a cooperative, cross-functional team environment, translating technical jargon to non-technical audiences. * Innovative approach to problem solving, with the highest attention to detail. * If you are a natural problem solver, able to think on your toes and are a passionate game developer, then our Network team sounds like your natural fit! Please apply immediately! **CIG Diversity Statement** *CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.* **Fraud Statement** *We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.* *If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info{@}cloudimperiumgames.com with any information you may have.*

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

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