People Manager - Production

5 Months ago • All levels • Game Production

About the job

Job Description

Experienced manager with expertise in people management, agile project management, organization development, and strategic planning to lead Producers at Sharkmob, a game development studio.
Must have:
  • People Management
  • Agile Project
  • Large-Scale Agile
  • Game Production
Good to have:
  • Organizational Development
  • HR Strategies
  • Video Game Industry
  • Unreal Engine
Perks:
  • Great Perks
  • Join our Crew
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Are you an experienced manager with expertise in people management, agile project management, organization development, and strategic planning? Do you want to make a significant impact in the field of game development? If so, Sharkmob is looking for a People Manager for our Producers.

As the manager of our Producers, your mission will be to develop project management and leadership skills, improve team capabilities, and support advancing of our project management and agile methods.

You will report to the Production Director and be one of four People Managers, each responsible for a core discipline of game development: Design, Art, Engineering, and Production (Project Management). As the People Manager for Production, you will oversee a group of skilled Producers and ensure that we have the Production team we need for both the short and long term.

Your role requires a deep understanding of managing large-scale development of live/online products, preferably using agile methodology. Close collaboration with directors, managers, and studio functions will enable you to drive organizational and professional development, promote continuous improvement, and establish effective working methods and processes within game production.

Key Responsibilities

  • Building and maintaining a solid project management organization, leadership, and culture
  • Developing and executing strategies to attract, retain, and develop top talent
  • Identifying and growing Producers, providing them with training, mentorship, and coaching for success
  • Support developing and implementing world-class game production practices and processes across the organization
  • Driving continuous improvement and knowledge sharing within the group and across the company
  • Implementing employee processes effectively with the support from HR (feedback process, salary and appraisal talks, career development) and collaborating with HR on new ideas and improvements to these processes 

Requirements

  • You have proven experience in large-scale agile development of live/online products
  • You have proven experience in leadership or managerial roles
  • Experience in game/product/service development processes
  • Experience in organizational development, mid to large size in a fast-growing company
  • Excellent communication, interpersonal, and coaching skills
  • Experience in developing and implementing HR strategies, processes, and initiatives

Bonus points

  • Experience in the video game industry is a plus.

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.  

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).


Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.


We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.


We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

View All Jobs

Get notified when new jobs are added by Sharkmob

Similar Jobs

Wargaming - Lead Backend Engineer (Unannounced project)

Wargaming, United Kingdom (Hybrid)

Coffee Stain - Senior Game Designer

Coffee Stain, Sweden (On-Site)

Blizzard Entertainment - Design Director, Hearthstone | Irvine, CA

Blizzard Entertainment, United States (Hybrid)

Climax Studios - Experienced Games Producer

Climax Studios, United Kingdom (On-Site)

Virtuos - Executive Producer

Virtuos, Malaysia (On-Site)

Light Speed Studios - Production Director

Light Speed Studios, United States (On-Site)

Daybreak Game Company LLC - Senior Publishing Producer

Daybreak Game Company LLC, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

MADFINGER Games - Senior Gameplay Programmer - Unreal

MADFINGER Games, Czechia (On-Site)

Scopely - Lead Product Manager - Monopoly GO!

Scopely, United States (Remote)

Zynga - Architect (Unreal Engine)

Zynga, United Kingdom (Hybrid)

Kefir Games - Senior Unity Developer

Kefir Games, Cyprus (On-Site)

Blizzard Entertainment - Senior Software Engineer, Gameplay

Blizzard Entertainment, United States (Hybrid)

Amazon Games - Senior Anti-Cheat Engineer, Amazon Games

Amazon Games, United States (On-Site)

Bonfire Studios - Animator

Bonfire Studios, United States (Hybrid)

Wargaming - Senior Gameplay Programmer (Steel Hunters)

Wargaming, Lithuania (Hybrid)

Elodie Games - Senior Gameplay Designer

Elodie Games, (Remote)

Fatshark AB - Technical Animator

Fatshark AB, Sweden (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Malmö, Skåne County, Sweden

Truecaller - Senior Fullstack Engineer

Truecaller, Sweden (On-Site)

Coffee Stain - Live Producer to Coffee Stain Gothenburg

Coffee Stain, Sweden (On-Site)

Sinch - Tech Lead Manager

Sinch, Sweden (Hybrid)

 Vizrt - Office Manager

Vizrt, Sweden (Hybrid)

Embark Studios - Fullstack Engineer - Commercial Tech

Embark Studios, Sweden (On-Site)

Cult of the North - QA Lead

Cult of the North, Sweden (On-Site)

LeoVegas - Data Engineer

LeoVegas, Sweden (Hybrid)

ARHS - Business Analyst

ARHS, Sweden (On-Site)

Dun & Bradstreet - Account Manager (R-17061)

Dun & Bradstreet, Sweden (Hybrid)

LeoVegas - Product Designer

LeoVegas, Sweden (Hybrid)

Get notifed when new similar jobs are uploaded

Game Production Jobs

Blizzard Entertainment - Software Engineer, Game Services

Blizzard Entertainment, United States (Hybrid)

Activision - Producer

Activision, Poland (On-Site)

NetEase Games - Director, Japan Post Investment Management

NetEase Games, Japan (On-Site)

Blizzard Entertainment - Game Design Director, Hearthstone | Irvine, CA

Blizzard Entertainment, United States (Hybrid)

Company3 Method Studios - Producer, Senior

Company3 Method Studios, United States (Hybrid)

Tencent - Senior Producer

Tencent, Netherlands (On-Site)

Maxis Studios - Producer - The SIMS

Maxis Studios, Spain (Hybrid)

IO Interactive - Producer

IO Interactive, Sweden (On-Site)

Get notifed when new similar jobs are uploaded