Senior Animator, New Game Team

3 Months ago • 1-2 Years • Animation

Job Summary

Job Description

Supercell seeks a Senior Animator to spearhead animation for a new game. Must have expert 3D animation skills, real-time game experience, and proficiency in character rigging. Contribute to game design and mechanics, showcasing a knack for humor and exaggerated animation.
Must have:
  • 3D Animation
  • Real-time Games
  • Character Rigging
  • Humor Animation
Good to have:
  • 2.5D Side
  • Unreal VFX
  • Modeling Skills
  • Prototype Games
Perks:
  • Flexible Work
  • Remote Work

Job Details

Not long ago, Supercell started two new game development teams in North America. These teams represent a unique & incredible opportunity for the team members: the full creative freedom & independence of creating a new game, without the distractions and uncertainties of establishing and running a new company. A big motivation for pursuing this effort is to create new kinds of games that players haven’t yet seen from Supercell. We want to create unique new gameplay experiences across multiple platforms, not just mobile. In other words: let’s build something new!

One of these teams is looking for an experienced 3D animator to spearhead our game’s character, npc, and prop animations;and establish a signature animation style. We are looking for someone who can keyframe animations that are highly expressive, embracing squash and stretch with an emphasis on humor. We are still prototyping and as a critical team member, you’re energized by the ambition, experimentation, creativity, and responsibility it represents. This is a highly collaborative role that would have influence on the game concept, core systems and mechanics design as well. We aren’t looking for just a character animator, this role requires hand-on implementation (rigging, weighting, etc) and iteration.This is an opportunity for growth, ownership and doing your best work yet.

Responsibilities

  • Create keyframe animations for characters, npcs, props and environments using industry standard 3D software established.
  • Establish a signature animation style focusing on exaggerated poses, movement and humor.
  • Design and prototype character animation systems and mechanics
  • The ability to quickly previs ideas and game mechanics
  • Contribute to all technical aspects of animation including simple 3D modeling, creating rigs, and weighting meshes
  • Contribute to the game direction & design choices, with an eye for detail in building the most immersive and captivating player experiences
  • Embrace and champion levity and humor

Requirements

  • Provide a reel/portfolio that demonstrates a mastery of animation in real-time game experiences (we are not looking for someone specializing in cinematic or narrative animation)
  • Expert knowledge or industry standard 3D animation software (Maya, Blender, etc)
  • Ability to prototype and implement animation using Unreal
  • Fundamental skills in character rigging, weighting, and other technical processes essential for creating fully functional 3D characters.
  • Collaborate closely with other disciplines like game design, art, and sound
  • Ability to work independently in a high trust environment, while taking initiative and creating novel solutions for moving game development forward in new ways
  • Ability to travel domestically (1x a month) and overseas (1-2x year)

Nice to Haves

  • Located on the west coast of the US
  • Experience with creating 2.5D side scrollers
  • Experience making VFX in Unreal
  • Proficiency in modeling is a plus
  • A passion for co-operative/social player experiences
  • Experience developing multiple game prototypes
  • Thrive in an environment of high autonomy and experimentation
  • A great sense of humor

What’s in it for you:

  • The stability, support, and inspiration of being part of one of the best gaming companies in the world, combined with being an initial member of a new game team in a new studio. This all adds up to:
  • Freedom to focus entirely on making a great game
  • Working with some of the most talented and ambitious teammates in the industry
  • Ability to create without the drag of large studio processes and hierarchies, nor the distractions of starting your own company
  • The opportunity to make something that earns a spot in the history of important games
  • Flexible, remote work environment


Similar Jobs

Microsoft - Principal Technical Artist

Microsoft

Vancouver, British Columbia, Canada (On-Site)
1 Month ago
Ubisoft - Technical Animation Director

Ubisoft

Montreal, Quebec, Canada (On-Site)
1 Month ago
The Walt Disney Company - Senior Effects Technical Director

The Walt Disney Company

Sydney, New South Wales, Australia (On-Site)
7 Months ago
One of Us - CG Supervisor

One of Us

(Hybrid)
2 Months ago
Cloud Chamber - Object Bank Specialist

Cloud Chamber

Montréal, Québec, Canada (Hybrid)
2 Months ago
SuperPlay - Senior 3D Animation

SuperPlay

Tel Aviv District, Israel (On-Site)
2 Months ago
Push Gaming - Lead Animator

Push Gaming

(Hybrid)
1 Month ago
Epic Games - Gameplay Animator

Epic Games

Cary, North Carolina, United States (On-Site)
1 Month ago
Epic Games - Senior Gameplay Animation Programmer, LEGO Fortnite

Epic Games

Vancouver, British Columbia, Canada (On-Site)
1 Month ago
DNEG - Senior Lighting Technical Director

DNEG

Sydney, New South Wales, Australia (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Jagex - Senior Environment Artist - Unannounced Game

Jagex

Cambridge, England, United Kingdom (Remote)
4 Months ago
Remedy Entertainment Plc - Senior Hard Surface Artist

Remedy Entertainment Plc

Helsinki, Uusimaa, Finland (On-Site)
2 Months ago
Hasbro - Senior Technical Artist

Hasbro

Mississauga, Ontario, Canada (On-Site)
3 Months ago
Blizzard Entertainment - Senior Animator - Overwatch 2 | Irvine, CA

Blizzard Entertainment

Irvine, California, United States (On-Site)
3 Months ago
Climax Studios - Experienced Gameplay Animator

Climax Studios

Portsmouth, England, United Kingdom (On-Site)
1 Month ago
Climax Studios - Lighting Artist (UK Based)

Climax Studios

Portsmouth, England, United Kingdom (On-Site)
3 Months ago
The Walt Disney Company - Generalist Artist

The Walt Disney Company

San Francisco, California, United States (On-Site)
3 Weeks ago
Kojima Productions - Animation Programmer

Kojima Productions

Tokyo, Japan (On-Site)
2 Months ago
Riot Games - Principal VFX Artist - Unpublished R&D Product

Riot Games

Los Angeles, California, United States (On-Site)
4 Weeks ago
Room 8 Studio - Realistic 3D Hard Surface Artist, Middle / Senior

Room 8 Studio

Bulgaria (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in North America

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Animation Jobs

SmileGate - In-game Cinematic Director

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
1 Month ago
Jobot - Lead Gameplay Animator

Jobot

Oklahoma City, Oklahoma, United States (Remote)
5 Months ago
Blizzard Entertainment - Senior Animator – Temp (SFD / Cinematics)

Blizzard Entertainment

Irvine, California, United States (Hybrid)
2 Months ago
Epic Games - Animation Technical Design Intern

Epic Games

Cary, North Carolina, United States (On-Site)
1 Month ago
Epic Games - Lead Technical Designer in Animation

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
1 Month ago
DNEG - FX - Crowd

DNEG

Mumbai, Maharashtra, India (On-Site)
7 Months ago
ETHOSH - 3D Animator

ETHOSH

Pune, Maharashtra, India (On-Site)
5 Months ago
Insomniac Games - Senior Character FX Artist

Insomniac Games

California, United States (On-Site)
1 Month ago
CD PROJEKT RED - Animateur·rice Technique Expert·e

CD PROJEKT RED

Montreal, Quebec, Canada (Remote)
5 Months ago
The Walt Disney Company - Animator

The Walt Disney Company

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

Helsinki, Uusimaa, Finland (On-Site)

Shanghai, Shanghai, China (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

View All Jobs

Get notified when new jobs are added by Supercell

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug