Senior Level Designer

1 Month ago • All levels

Job Summary

Job Description

As a Senior Level Designer, you will translate the game design vision into engaging levels, creating spaces and rules that define player experiences. Collaborating with Art, Design, Tech, and Production teams, you'll transform diverse requirements into tangible game levels. Responsibilities include designing and creating compelling levels, contributing to level design workflows, implementing gameplay locations, and ensuring quality through testing and documentation. You will also mentor other level designers and work directly within Unreal Engine.
Must have:
  • Design and create compelling levels aligned with game vision.
  • Collaborate on level design workflows.
  • Implement gameplay locations and mechanics.
  • Ensure proper development and documentation of work.
  • Work directly within Unreal Engine.

Job Details

We are seeking a Senior Level Designer to translate our game design vision into engaging levels. You will be responsible for creating the spaces and rules that define our player experiences and fun.  

This role acts as a central point of information, working closely with Art, Design, Tech, and Production teams to transform diverse requirements into tangible and engaging game levels. Reporting to the Design Director, you will be instrumental in shaping our games. 

 

The rundown:  

  • Permanent position 
  • Full-time (37.5 hours per week) 
  • Flexible work options: In-office, hybrid, or remote 
  • Salary is competitive and dependent on experience 

Key responsibilities: 

  • Design and create compelling levels aligned with the game vision, ensuring excellent player experiences. 
  • Collaborate on and contribute to the development of level design workflows, maintaining clear communication and dependency mapping with Art, Design, Production, and Tech teams. 
  • Work closely with the wider team to design, create, and implement gameplay locations, mission scenarios, and level mechanics, iterating to achieve the highest quality. 
  • Ensure proper development, testing, presentation, documentation, and communication of your work across the development team and studio. 
  • Provide constructive feedback to other teams regarding their work's impact on the final level design experience or tools required to meet level design goals. 
  • Contribute to refining the design implementation pipeline to improve game quality, player engagement, comfort, and development efficiency. 
  • Work directly within Unreal Engine, creating levels and gameplay moments. 
  • Mentor and coach other level designers, offering constructive feedback. 

 

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About The Company

nDreams is a world-leading VR game developer and publisher. We are the team behind hit titles including Frenzies, Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Far Cry: Dive Into Insanity and Fracked, as well as publishing innovative games from the brightest indie talents including Little Cities and Vendetta Forever. Fully dedicated to VR games since 2013, no publisher has greater virtual reality experience and specialism. nDreams is now comprised of three development teams, with one fully remote studio – Elevation, Brighton based Near Light, and Studio nDreams Farnborough, Hampshire covering the whole spectrum of VR gaming.

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