You are a product forerunner responsible for understanding and maximizing games' potential. You are carrying the game’s meaningful vision and coordinating a team of experts toward the delivery of the product and its operation through the live service. You are a creative problem solver, a jack of all trades that keeps projects in check for their whole duration.
The Product Manager is accountable for the quality, vision, and profitability of the games – and for making sure that the business case stays sound through their evolution. You must have great creative, organizational, and planning skills. You are able to deal with and keep track of multiple stakeholders with different backgrounds and different levels of seniority. You have an entrepreneurial spirit, thrive with tough goals, and are driven by building things from the ground up. Finally, you can think long-term and see the bigger picture.
To sum up, what will you be doing?
Your role will be based on 4 pillars.
1st pillar: CREATIVE PROJECT SUPPORT – collaborating closely on the game’s vision with the development teams behind the projects – as well as with internal departments (Production, Release Management, MKT&PR) to deliver the best quality of the ongoing projects.
2nd pillar: EXPANDING THE VISION – working on in-depth project evaluations, delivering quality market research reports, and understanding market segments and expectations of different groups of players and how our developed games resonate with those.
3rd pillar: BUILDING THE PORTFOLIO – keeping an eye out for cool games, attending industry events, and working super closely with Scouts to identify promising new games and teams that would fit the 11 bit studios' vision.
4th pillar: COMMUNICATION – Representation of the project and its team to both internal and external partners and stakeholders, including presentations, reporting, etc.
What you need to excel in this role:
What we have for you:
psychological support/care
private medical package
free weekly yoga in the office
Multisport
team training budget
in-office library
English/Polish classes
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
attractive bonus system – annual bonus, motivation programme
transparent salary brackets
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
preferential loans
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WE’RE A COLLECTIVE
A collective of talented game developers and skillful publishers reaching millions of hardcore gamers all driven by the creation of meaningful entertainment. We’re seeking experienced dev teams to form publishing partnerships with – teams with which we share an artistic sensibility, and the desire to create thought-provoking games while maintaining a smart business approach to the process.
OUR PHILOSOPHY
Games are like parallel universes where you can be a wizard, a dragon, an army commander or an alien poet. We choose to make universes filled with stories that provoke thought, ask ambiguous questions, and that explore the unknown. We hope these stories will stay with you long after seeing the end credits.
GAMES: This War of Mine | Frostpunk | Children of Morta | Moonlighter and more.
UPCOMING: The Invincible | The Alters | Frostpunk 2 | The Thaumaturge
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