Senior Technical Artist

3 Months ago • 2-3 Years • Technical Art

Job Summary

Job Description

Senior Technical Artist needed for AGS, creating tools, runtime animation in Unity, generating in-engine effects. Must have shader creation, art optimization knowledge, 2D/3D character rigging, and Photoshop proficiency.
Must have:
  • Shader Creation
  • Art Optimization
  • 2D/3D Rigging
  • Photoshop Proficiency
Good to have:
  • Maya Experience
  • After Effects
  • Game Industry
  • Excellent Communication
Perks:
  • Fast-Growing Company
  • Collaborative Environment

Job Details

Job Description

AGS is a fun, exciting, and growing company focused on making amazing slot machine games.  
 
We are looking for a self-motivated person who enjoys the complexities and trade-offs of working in a multidiscipline creative environment.  If you love making games and making them with other amazing people, then we want to meet you. 
 
What you will be doing:
  • Exercise of discretion and independent judgment with respect to matters of significance.
  • Creating tools to improve art and software pipelines.
  • Assembly and organization of many game assets. Primarily visual elements. 
  • Runtime animation inside of Unity.  May include 2D/3D character rigging and animation, particle animation, dynamic elements such as player facing messaging and UI. 
  • Sequencing of runtime choreography for game elements and transitions between scenes.
  • Generating in-engine/runtime special effects. 
  • Ability to receive constructive feedback and eager to learn.
  • Ability to work independently and collaboratively.
  • Ability to meet deadlines for multiple projects simultaneously and be flexible to the ever-changing environment of a fast-growing company.
Skills/Requirements:
  • Portfolio required.
  • Ability to create shaders.
  • Knowledge of art optimization techniques. 
  • Bachelor’s degree in computer science/Media Art and Animation or equivalent work experience
  • Mid-level technical artist with 2-3 years of Experience
  • Create tools for the graphics team
  • Ability to accurately rig 2d/3d characters 
  • Photoshop / illustrator / After Effects proficiency
  • Maya or other 3D program experience. 
 
Also would be great if you could:
  • Have excellent communication skills and organizational skills.
  • Can take and give constructive feedback.
  • Have previous gaming industry experience.
  • Work on multiple projects simultaneously and be flexible to the ever-changing environment of a fast-growing company.
  • Be self-motivated and proactive to get stuff done.
     
Please note that this position requires your presence in our office in Macquarie Park, NSW Australia as the work cannot be done remotely.

Candidates must be an Australian resident/PR with a valid work visa or equivalent. Only shortlisted candidates will be contacted.
 
To get a sense of our organizational culture. Please visit our LinkedIn and company website https://playags.com/.
 
To get a sense of our organizational culture and day to day events please visit and 'Like' our Facebook Community and Careers page at https://www.facebook.com/AmericanGamingSystems or follow us on Instagram @ PLAY_AGS
 

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About The Company

AGS is a global company focused on creating a diverse mix of entertaining gaming experiences for every kind of player. Our roots are firmly planted in the Class II Native American gaming market, but our customer-centric culture and growth have helped us branch out to become a leading all-inclusive commercial gaming supplier. Powered by high-performing Class II and Class III slot products, an expansive table products portfolio, real-money gaming platforms and content, highly rated social casino solutions for operators and players, and best-in-class service, we offer an unmatched value proposition for our casino partners. Learn more at www.playags.com.


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