Senior Technical Artist

1 Month ago • 8 Years + • Technical Art • $100,000 PA - $145,000 PA

Job Summary

Job Description

The Senior Technical Artist at BioWare will define content creation standards, evaluate runtime performance, and guide the content creation team on performance issues. Collaboration with programmers, artists, and designers is crucial for establishing performance management workflows and asset validation. Responsibilities include developing and maintaining base shaders, creating tools to assist artists, reviewing content, providing troubleshooting support, maintaining scripting libraries, and participating in code reviews. The ideal candidate has 8+ years of experience, shipped 2 titles using Unreal Engine 4/5, and possesses strong content management skills. The role is hybrid, based preferably in Edmonton, Vancouver, or Montreal.
Must have:
  • 8+ years industry experience
  • Shipped 2 Unreal Engine titles
  • Content management expertise
  • Python or tools development
  • 3D modeling & node-based scripting
Good to have:
  • C++ experience
  • Unreal PCG experience
Perks:
  • Vacation (3 weeks)
  • Sick time (10 days)
  • Paid parental leave
  • Extended health/dental/vision
  • Life/disability insurance
  • Retirement plan
  • Bonus and equity (potential)

Job Details

BioWare, founded in 1995 and based primarily in Edmonton, Canada, creates games with rich stories, memorable characters, and immersive worlds. The studio has earned critical acclaim for shaping the RPG genre with franchises like Mass Effect™, a groundbreaking sci-fi saga that has captivated players with its cinematic storytelling, unforgettable player choices, genre-defining characters, and expansive universe. Dragon Age™, with its latest entry, Dragon Age: The Veilguard, continues the legacy of rich world-building and character-driven narratives. The studio remains committed to redefining interactive storytelling and empowering player choice.

The Senior Technical Artist will report to the Technical Art Director. This role won’t have managerial responsibilities. This position is hybrid with a preferred location of Edmonton, Vancouver or Montreal

Responsibilities:

You will:

  • Define content creation standards (data structure, naming conventions, specs)

  • Evaluate runtime performance, provide guidance to the content creation team on performance issues.

  • Work with programmers, artists, and designers to establish metrics and workflows around performance management and asset validation to ensure that the game operates within established targets

  • Develop and maintain base shaders

  • Create and maintain tools to assist artists with their daily workflows

  • Review content at each stage of development and provide feedback to artists

  • Provide the first line of support for troubleshooting artist issues, and ensure that those which need escalation are resolved

  • Help maintain shared scripting libraries and participate in code reviews

Qualifications:

  • 8+ years of experience in the industry

  • Have shipped 2 titles using Unreal Engine 4/5

  • Experienced content management skills (naming convention, data structure, validation)

  • Experience with Python or tools development

  • Experience with 3D modeling, world-building, and node-based scripting systems (materials, blueprints)

  • Nice to have:

  • C++ Experience

  • Unreal PCG experience

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $133,400 - $193,200 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

Developers of Anthem, Mass Effect and Dragon Age games.

Vancouver, British Columbia, Canada (Hybrid)

Edmonton, Alberta, Canada (Hybrid)

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