Systems Programmer

4 Months ago • 3 Years +

About the job

Job Description

Systems Programmer needed for game development using UE5. Must have C++ proficiency, 3+ years experience, and solid understanding of game systems.
Must have:
  • C++ Proficiency
  • UE5 Experience
  • Game Systems
  • 3+ Years
Good to have:
  • Console Dev
  • AAA Dev
  • Shader Dev
  • Open Source
Perks:
  • Free Benefits
  • Relocation Support

Overview:

Studio Hermitage is currently looking for a Systems Programmer to join our growing team! Candidates must be authorized to work in the United States of America and ideally located in North Carolina, but remote will also be considered as long as they are within the EST or CST zones.

Studio Hermitage is a North Carolina-based transmedia company working on original IP called "Our Brilliant Ruin" for production across various formats. The company is funded and part of Amplifier Game Invest and the Embracer Group family of companies. Studio Hermitage’s founders include CEO Paxton Galvanek (ex-Funcom), CCO Justin Achilli (ex-Paradox, ex-Ubisoft/ Red Storm), and Studio Art Director Andy Foltz (ex-Ubisoft/ Red Storm) and include 70+ years of their combined industry experience.


Our team at Studio Hermitage is searching for an exceptionally talented and passionate Programmer who can develop technical pipelines, create systems, develop tools, and game coding on the first video game for Our Brilliant Ruin.


Responsibilities:

  • Design, develop, and maintain core systems using UE5.
  • Collaborate with other programmers, game designers, and artists to ensure seamless integration of systems into the overall game experience while optimizing and refactoring existing systems for performance and scalability.
  • Create efficient content pipelines for artists and designers. Streamline asset import/export processes.
  • Build custom tools within UE5 to enhance productivity. Examples include level editors, debugging utilities, and data management tools.
  • Assist the Gameplay team with the development of player mechanics, AI behavior, physics, and more.
  • Automate repetitive tasks to improve workflow efficiency.
  • Integrate third-party libraries or middleware when necessary (e.g., physics engines, audio systems).
  • Help to debug and troubleshoot gameplay-related issues.
  • Guide the Performance Optimization, profile, and analyze game performance. Identify bottlenecks and propose solutions.
  • Optimize code, memory usage, and resource management.
  • Help to ensure clean code and smooth frame rates across various platforms (PC & consoles).

Qualifications:

  • Bachelor’s degree in Computer Science, Game Development, or a related field (or equivalent experience).
  • Minimum of 3 years working as a Systems or Tools programmer in the video game industry.
  • Proficiency in C++ and object-oriented programming.
  • Solid understanding of data structures, algorithms, and software architecture.
  • At least 1 shipped title.
  • Excellent understanding of C/C++.
  • In-depth knowledge of UE5’s systems, Blueprints, and tools & familiarity with UE5’s rendering pipeline, physics simulation, and more.
  • Console development experience.
  • Professional game development experience.
  • Ability to tackle complex technical challenges and find elegant solutions.
  • Strong analytical and debugging skills.
  • Strong self-motivation and willingness to participate in many areas of game development.
  • Experience using the Unreal 5 Engine is preferred.

Bonus:


  • AAA Development Experience.
  • Knowledge of GPU programming and shader development.
  • Contributions to open-source projects or personal game projects.

Benefits:

  • Time off: We offer flexible working with remote work options, 30 days paid time off/ vacation + 8 sick days + 10 federal holidays + Christmas shutdown (usually 5+ days)
  • Premium-Free Benefits: Completely free medical, dental, and vision insurance for employees, spouses/ partners & dependents. Offering BlueCross BlueShield
  • Retirement: 401k with a 100% match up to 4% of your salary
  • Bonus/ Incentive Plan
  • Internet & Phone Reimbursement
  • Relocation Support (if necessary)
  • Equipment: Full equipment/ workstation provided, plus additional desk/ workstation perks

Studio Hermitage Inc. is an equal-opportunity employer. Studio Hermitage Inc. is looking for candidates authorized to work in the U.S. and will not sponsor any visas or handle immigration issues.

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About The Company

Studio Hermitage is a creative transmedia company working on original IPs for production across a number of formats including video games, table-top, print, board games, audio and more. Studio Hermitage is an Amplifier Invest Games-funded studio and part of the Embracer Group family of companies.


Studio Hermitage’s founders include CEO Paxton Galvanek (ex-Funcom), CCO Justin Achilli (ex-Paradox, ex-Ubisoft/Red Storm), and Studio Art Director Andy Foltz (ex-Ubisoft/Red Storm) and include 70+ years of combined industry experience from the trio.

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