Senior Systems Programmer

5 Months ago • 5 Years +

About the job

Job Description

Senior Systems Programmer role at Bloober Team requires UE5 experience, C++ expertise, and experience with GAS (Gameplay Ability System).
Must have:
  • UE4/UE5 experience
  • C++ knowledge
  • GAS experience
  • Gameplay systems
Good to have:
  • UE AI systems
  • UE animation
  • Houdini Engine
  • Console development
Perks:
  • Flexible hours
  • Private healthcare
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Job description

If you’re searching for something more than just a workplace, if you want to be a co-creator rather than just another cog in the machine, if you want to go down in the history of the game industry working as a part of great productions – read this ad. 

 

Bloober Team S.A. is not only a leading horror producer, with strong financial ground beneath it, a clear strategy and perhaps most interestingly, a portfolio of pending productions. Most of all, it’s a place of business with a comfortable and open working atmosphere, and a great team working with passion soon to be found on the new generation of consoles.

If you’re looking not only for a well-paid job, but also a great atmosphere and the opportunity to be remembered for your work – apply to this position:

 

Senior Systems Programmer

 

Within this role you will be responsible for:

  • Creating and maintaining advanced game systems in UE5 framework (interactions system, dialogues system, monster-modification system, procedural generation system for cities based on PCG/Houdini Engine),
  • Mentoring by helping out or feedbacking other programmers,
  • Solving problems with gameplay systems,
  • R&D - being up-to-date with the latest technology and trends when it comes to procedural generation and other tools.

Job requirements

  • At least 5 years of experience working with UE4 or UE5,
  • Extensive knowledge of C++,
  • Experience working with GAS (Gameplay Ability System),
  • Good understanding of UE AI systems will be a big plus,
  • Familiarity with UE animation systems,
  • Good knowledge of gameplay design patterns in UE5,
  • Experience working with Unreal Engine PCG toolset (ProCedural Generation),
  • Experience in prototyping and implementing gameplay systems,
  • Experience working on an UE-based AA/AAA title in a similar position,
  • Experience in optimizing code for consoles (PS5/XSX),
  • Self-reliance when it comes to solving problems,
  • Good knowledge of Houdini Engine will be a big plus (in terms of integration with UE),
  • Good communication skills,
  • Knowledge of VS2022 and P4.

 

It would also be nice if you have:

  • Experience of working with console development in the past (PS5/XSX).


What do we have to offer:

  • Earnings fitting to your skills and experience,
  • Possibility of long-term cooperation on current and upcoming projects,
  • Work in a creative environment, in a committed team of game enthusiasts,
  • Work in a modern, comfortable office, or remotely.
  • Flexible working hours, days off, private healthcare, and working with new technologies.
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About The Company

Explore gaming industy jobs in one of the leading Game Studios.

Kraków, Lesser Poland Voivodeship, Poland (Hybrid)

Kraków, Lesser Poland Voivodeship, Poland (On-Site)

Kraków, Lesser Poland Voivodeship, Poland (On-Site)

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