Technical Content Designer

3 Months ago • 3 Years +

About the job

Job Description

Technical Content Designer for UE5 game development, strong narrative and content creation experience required.
Must have:
  • UE5 Content Systems
  • Content Creation
  • Blueprint Proficiency
  • Asset Integration
Good to have:
  • Game Writing
  • Workflow Optimization
  • Level Design
  • Quest Design
Perks:
  • Premium-Free Benefits
  • Relocation Support
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Overview:

Studio Hermitage is currently looking for a Technical Content Designer to join our growing team! Candidates must be authorized to work in the United States of America and ideally located in North Carolina, but remote will also be considered as long as they are within the EST or CST zones.

Studio Hermitage is a North Carolina-based transmedia company working on original IP called "Our Brilliant Ruin" for production across various formats. The company is funded and part of Amplifier Game Invest and the Embracer Group family of companies. Studio Hermitage’s founders include CEO Paxton Galvanek (ex-Funcom), CCO Justin Achilli (ex-Paradox, ex-Ubisoft/ Red Storm), and Studio Art Director Andy Foltz (ex-Ubisoft/ Red Storm) and include 70+ years of their combined industry experience.


Our team at Studio Hermitage is searching for an exceptionally talented and passionate Technical Content Designer who can create, populate, manage, and oversee the content and content systems within UE5 on the first video game for Our Brilliant Ruin.


Responsibilities:

  • Create and oversee the architecture of the game’s content systems. This includes defining how copy/ text and assets (such as characters, items, levels, etc.) are organized, loaded, and managed within UE5.
  • Ensure that the content system can handle large-scale games efficiently, optimizing memory usage and load times.
  • Write or locate story elements/content and directly implement them into the game’s engine. A robust understanding of narrative structure, game writing, and technical game design is needed.
  • Manage Workflow Optimization by streamlining the process of importing, updating, and exporting game assets (3D models, environments, animations, etc.) into Unreal Engine 5.
  • Assist game designers in placing assets within game levels. Optimize placement for performance and gameplay flow.
  • Work with Blueprints to create interactive gameplay elements. Define how different game components (characters, objects, AI behaviors) interact with each other.
  • Design quests, missions, and objectives that drive the player’s progression. This includes writing dialogue, creating quest markers, and defining success conditions.
  • Playtest your work, identifying issues related to gameplay, progression, or technical glitches. When they encounter bugs or issues, they report them to the relevant team members for resolution.
  • Work closely with other designers, artists, animators, sound designers, and programmers. Effective communication is key to ensuring everyone is aligned on the game’s vision.
  • Create and maintain documentation for content systems, level design guidelines, and asset pipelines.

Qualifications:

  • At least 3+ years of experience as a content, narrative, or game designer in the video game development industry.
  • Experience with content systems within Unreal Engine 5.
  • Extensive content creation experience. Ideally, someone who has creatively owned complete implementations from concept to delivery.
  • Experience with Asset Integration — specifically understanding how to integrate copy/ text, 3D models, textures, animations, and audio into the engine is crucial.
  • Proficiency in UE5’s Blueprint system is essential. You’ll use it to create interactive gameplay elements, define behaviors, and manage content systems.
  • Effective communication and the ability to work in a team are vital.
  • Strong prototyping and technical implementation skills.
  • Excellent verbal and written communication skills.
  • A good portfolio of previous projects.

Benefits:

  • Time off: We offer flexible working with remote work options, 30 days paid time off/ vacation + 8 sick days + 10 federal holidays + Christmas shutdown (usually 5+ days)
  • Premium-Free Benefits: Completely free medical, dental, and vision insurance for employees, spouses/ partners & dependents. Offering BlueCross BlueShield
  • Retirement: 401k with a 100% match up to 4% of your salary
  • Bonus/ Incentive Plan
  • Internet & Phone Reimbursement
  • Relocation Support (if necessary)
  • Equipment: Full equipment/ workstation provided, plus additional desk/ workstation perks

Studio Hermitage Inc. is an equal opportunity employer. Studio Hermitage Inc. is looking for candidates who are authorized to work in the U.S. and will not sponsor any visas or handle immigration issues.

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About The Company

Studio Hermitage is a creative transmedia company working on original IPs for production across a number of formats including video games, table-top, print, board games, audio and more. Studio Hermitage is an Amplifier Invest Games-funded studio and part of the Embracer Group family of companies.


Studio Hermitage’s founders include CEO Paxton Galvanek (ex-Funcom), CCO Justin Achilli (ex-Paradox, ex-Ubisoft/Red Storm), and Studio Art Director Andy Foltz (ex-Ubisoft/Red Storm) and include 70+ years of combined industry experience from the trio.

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