Technical Designer

3 Months ago • 1 Years + • Game Design

About the job

Job Description

Technical Designer needed for LEGO game development. Must have Maya experience, UE4/UE5 knowledge, scripting experience, and a passion for game design.
Must have:
  • Maya Experience
  • UE4/UE5 Knowledge
  • Scripting Experience
  • Game Design Passion
Good to have:
  • Open World Games
  • Blueprint Experience
  • Performance Awareness
  • Action-Adventure Games
Perks:
  • Hybrid Working
  • Thriving Culture
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Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

TT Games was acquired by Warner Bros. in 2007 and went on to develop the hit LEGO games franchise. The company is proud to continue its mission to be the leading publisher of interactive entertainment for young gamers and their families.

 

Your New Role…

TT Games are looking for a talented Technical Designer with proven Technical Design experience to take on a key role on an exciting new LEGO game based on a major IP.

Reporting to a Lead Technical Designer, you will be responsible for developing high quality gameplay features and content.

Your Role Accountabilities…

Self-motivated and proactive, you will work closely alongside the wider Design Team. You will help to collaboratively implement the game vision, ensuring features and are diligently and robustly realised, and setting the standard for quality within the Technical Design Team.

  • You will work with the wider Design team to create high quality levels and features which support the vision and creative pillars of the game and IP.

  • You will follow the direction of the Lead Technical Designer. Via regular reviews you will iterate on feedback from the Design Director, Lead Level Designers, other disciplines, and user research, to meet the agreed quality bar.

  • You will closely collaborate with other disciplines, understanding their role and building a productive relationship to ensure that they are involved in the Technical Design process.

  • You will follow best Technical Design practice and ensure your work maintains stability, quality and performance requirements throughout development.

  • Using Maya and in house tools to create interactive assets as needed.

  • You will work with the Production Teams & the Lead Technical Designers to verify that your task estimates are reasonable, communicating on progress and delivering your work to deadlines at quality.

  • You will encourage a culture of professionalism, collaboration, and respect.

Qualifications & Experience…

  • Experienced in Technical Design or Design role on at least one shipped title.

  • Proficient in Maya or other similar 3D modelling packages.

  • Experience of UE4/UE5 desired, including a working knowledge of Unreal Blueprint. However, experience in other equivalent packages would be considered.

  • Experience of scripting gameplay and levels, ideally in Blueprint.

  • An understanding of performance considerations and engine constraints

  • A broad knowledge of game design with a good understanding in some areas of specialisation, such as game mechanics, level design, combat design, systems design, progression, game feel, and accessibility.

  • Experience of working on open world action-adventure games an advantage.

  • A passion for creating fun and accessible games for children and families.

  • Strong interpersonal and communication skills

  • Flexible Approach with the ability to adapt with change.

  • Involved in prototyping new mechanics, systems and ideas.

  • Ability to take direction and feedback well.

Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/  along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.

If you’re a qualified candidate and you require adjustments or accommodations to search for a job opening or apply for a position, please contact us at recruitadmin@wbd.com.

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About The Company

Applicants – please be advised that all email correspondence by official Warner Bros. Games recruiters will come from the @lith.com, @warnerbros.com or @wbgames.com domains. Our agency recruiters who reach out through LinkedIn will also properly identify themselves as employees of the companies that work with us. All other parties claiming to be our recruiters are not affiliated with Warner Bros. Games, Monolith or any of our studios. Please take care not to share your personal information with these contacts, nor click on any links embedded in their messages. If you have any questions, you can reach out to us directly at recruiting@wbgames.com.

Warner Bros. Games brings some of the most iconic characters and stories in entertainment to life through videogame development. With multiple world class development studios located across North America and the UK, our teams are made up of top talent in the industry. We strive for an open and collaborative culture where our people can do what they do best – making great games.

Our 11 studios include: 

Warner Bros. Games (Burbank, CA)

linkedin.com/company/warnerbrosgames

Warner Bros. Games San Francisco (San Francisco, CA)

linkedin.com/company/warner-bros-games-san-francisco

Warner Bros. Games San Diego (Carlsbad, CA)

linkedin.com/company/wb-games-san-diego

Warner Bros. Games Boston (Needham, MA)

linkedin.com/company/wbgamesboston

Warner Bros. Games New York (Troy, NY)

linkedin.com/company/wb-games-ny

Warner Bros. Games Montreal (Montreal, CA)

linkedin.com/company/wb-games-montreal-inc-

NetherRealm Studios (Chicago, IL)

linkedin.com/company/netherrealm-studios

Monolith Productions (Kirkland, WA)

linkedin.com/company/monolith-productions

Avalanche (Salt Lake City, UT)

linkedin.com/company/avalanche-software

Rocksteady Studios (London, UK)

linkedin.com/company/rocksteady-studios-ltd

TT Games (Maidenhead, UK)

linkedin.com/company/tt-games-ltd 

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