Technical Designer (Narrative)

2 Months ago • All levels • Game Story Writing/Narrative Design • Undisclosed

About the job

Job Description

As a Technical Designer (Narrative) based in Manchester, you will be a member of the Social Team helping in pushing the story side of Squadron 42, on levels ranging from home bases to places where the action heats up! Squadron 42 is a narrative-driven experience, and what you work on will be a huge part of the game. You will collaborate with the Narrative, Animation, Audio, Design, Cinematic, and Art teams to bring to life compelling narrative elements and ensure their proper technical setup into the game. You will also ensure the proper flow of Narrative levels and moments, including the development and testing of a myriad of choices and outcomes that Players can experience. You will understand the game's script, identify any scenes that will not work narratively or technically, and propose potential solutions. You will also work with our in-house AI scripting and scene development tools.
Must have:
  • Passion for developing Narrative scenes, scripted events, and Player experiences
  • Attention to detail and passion for creating cutting-edge story-focused games
  • Functional experience with game engine and visual scripting tools
  • Strong knowledge of at least one scripting language
  • Ability to work seamlessly with other departments
  • Self-motivated and proactive in seeking out solutions to issues
Good to have:
  • Strong interest in both the technical and creative aspects of game development

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Technical Designer (Narrative) based in Manchester you will be a member of the Social Team helping in pushing the story side of Squadron 42, on levels ranging from home bases to places where the action heats up! Squadron 42 is a narrative driven experience and what you work on will be a huge part of the game. Come and help us bring the ‘verse to life! 

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. 

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA 

What does a Narrative Technical Designer do? 

  • Collaborate with the Narrative, Animation, Audio, Design, Cinematic, and Art teams to bring to life compelling narrative element and assure their proper technical set-up into game and maintain mission flow. 
  • Assure the proper flow of Narrative levels and moments, including development and testing of a myriad of choices and outcomes that Players can experience. 
  • Understand the games script, identify any scenes that will not work narratively or technically and propose potential solutions. 
  • Work with our in-house AI scripting and scene development tools. 
  • Be the connection between the various development disciplines of animation, art, audio, and other design groups. 

What we expect from our Narrative Technical Designer? 

  • A passion for developing Narrative scenes, scripted events, and Player experiences and for creating living, breathing worlds. 
  • An attention to detail and a passion for creating cutting-edge story-focused games. 
  • Functional experience with game engine and visual scripting tools such as Unreal Blueprint and Lumberyard Mannequin. 
  • Strong knowledge of at least one scripting language (Blueprint, C#, etc). 
  • Work seamlessly with other departments (AI, animation, code, level design, etc). 
  • Self-motivated and proactive in seeking out solutions to issues and improving workflows. 
  • Present a strong interest in both the technical and creative aspects of game development.
     

Diversity Statement  

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 

Fraud Statement  

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. 

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info@cloudimperiumgames.com with any information you may have. 

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

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