Titmouse Artistic Mentorship Program - Design & Paint [Spring 2025]

3 Months ago • All levels • Animation

Job Summary

Job Description

Titmouse's Artistic Mentorship Program offers promising design and paint artists an invaluable opportunity to refine their skills. This unpaid, academic-credit program (10 weeks, 216 hours max) involves in-person/hybrid work (Burbank, Hollywood, NY) from February 3rd to April 11th, 2025. Mentees will receive weekly/bi-weekly practice assignments using professional materials, receiving critiques from industry professionals. They'll also shadow meetings and network with Titmouse employees through workshops and panels. The program focuses on portfolio building; mentees won't be working on live productions. Applicants must demonstrate familiarity with the animation process and a strong commitment to at least two days a week in the office. The deadline to apply is December 8th, 2024.
Must have:
  • Familiarity with animation process
  • Interest in design or paint
  • Not currently working full-time in animation
  • 2 days/week office commitment
Perks:
  • Mentorship from working professionals
  • Professional materials provided
  • Portfolio building opportunities
  • Networking with Titmouse employees
  • Shadowing live production meetings
  • Weekly panels and workshops

Job Details

Titmouse may be able to provide an artistic mentorship to promising new talent interested in design or paint in animation. Mentees will be given practice assignments with professional materials and mentored by working professionals to create industry standard work for their portfolio. Mentees will not be creating any work for live productions.

Format: In-Person/Hybrid (Burbank, Hollywood, and NY)
Timeline: February 3rd - April 11th, 2025
Tracks: Design & Paint

This is an unpaid program, for academic credit from an accredited college or university only. Applicants do not need to be a full-time student.

Mentees are expected to come into the office 2 days a week, depending on the availability of the mentor. The program is a maximum of 216 hours over the course of 10 weeks.

Deadline to Apply: December 8th, 2024 (Sunday, 11:59pm PT )

REQUIREMENTS

    • Familiar with the animation process (either through school, personal projects or previous experience).
    • Show an interest in any of the following career tracks: design or paint.
    • Must not currently be working full-time in the animation industry. This program is designed for artists looking to break into the animation industry.
    • Must be able to commit to coming into the office at least 2 full days a week.

THE EXPERIENCE

    • Mentees will receive practice art assignments using professional materials and prompts on a weekly or bi-weekly basis.
    • Practice art assignments will be reviewed and critiqued by artists, directors and/or supervisors to learn what areas need to be improved.
    • Mentees will have the opportunity to shadow meetings of live productions to see how creative leadership reviews work.
    • One on one meetings with various Titmouse employees to ask industry questions and build a network.
    • Weekly panels, chats, or workshops with Titmouse employees.
undefined

Similar Jobs

Mountaintop Studios - Lead Animator

Mountaintop Studios

California, United States (Remote)
6 Months ago
ArenaNet - Animation Lead (Unannounced Project)

ArenaNet

Bellevue, Washington, United States (Hybrid)
4 Months ago
IO Interactive - Technical Animator

IO Interactive

Brighton And Hove, England, United Kingdom (Hybrid)
2 Days ago
Rockstar Games - Senior Animation Systems Programmer

Rockstar Games

New York, New York, United States (On-Site)
6 Days ago
Sony Pictures Animation - Character Designer

Sony Pictures Animation

Culver City, California, United States (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Jobs in New York, New York, United States

Hasbro - Technical Artist

Hasbro

Renton, Washington, United States (On-Site)
3 Weeks ago
Company3 Method Studios - Senior Animator (Temporary)

Company3 Method Studios

Santa Monica, California, United States (On-Site)
11 Hours ago
NVIDIA - Senior System Software Engineer

NVIDIA

Santa Clara, California, United States (On-Site)
1 Month ago
 Sagecor Solutions - Software Engineer 2 (IDN - 073)

Sagecor Solutions

Annapolis Junction, Maryland, United States (On-Site)
4 Months ago
Trek - Service Tech / Advisor

Trek

Santa Rosa, California, United States (On-Site)
3 Months ago
The Walt Disney Company - Associate Principal Counsel

The Walt Disney Company

Burbank, California, United States (On-Site)
3 Weeks ago
DraftKings - Analyst II, Sportsbook

DraftKings

Boston, Massachusetts, United States (Remote)
1 Month ago
ByteDance - XR Embedded Engineer / Architect- Pico Lab - San Jose

ByteDance

San Jose, California, United States (On-Site)
3 Months ago
SKYDANCE - ShotGrid Production Manager

SKYDANCE

Connecticut, United States (Hybrid)
3 Months ago
Nagarro - Associate Staff Engineer, Machine Learning

Nagarro

New York, New York, United States (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Animation Jobs

Framestore - VFX Producer - Advertising

Framestore

England, United Kingdom (On-Site)
1 Week ago
QUANTIC DREAM - Senior Technical Gameplay Animator (F/M/NB)

QUANTIC DREAM

Paris, Île-de-France, France (Hybrid)
4 Months ago
Rockstar Games - Principal Technical Artist: Animation

Rockstar Games

London, England, United Kingdom (On-Site)
4 Months ago
Epic Games - Research Engineer

Epic Games

(On-Site)
1 Month ago
DNEG - Mid FX TD (DNEG Animation)

DNEG

London, England, United Kingdom (On-Site)
3 Months ago
The Walt Disney Company - Disney Television Animation Creative Production Intern, Summer 2025

The Walt Disney Company

Glendale, California, United States (On-Site)
2 Weeks ago
Sony Interactive Entertainment - Senior Gameplay Animator

Sony Interactive Entertainment

United States (On-Site)
6 Months ago
Ubisoft - Technical Animation Director

Ubisoft

Montreal, Quebec, Canada (Hybrid)
1 Month ago
GoReel - 2D Animator

GoReel

Bratislava Region, Slovakia (Remote)
1 Month ago
Rockstar Games - Animator: Narrative Gameplay (All Levels)

Rockstar Games

Oakville, Ontario, Canada (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Titmouse, Inc. is a family of like-minded, action-oriented artists & creators dedicated to all that is bad ass. We blur the boundary between working hard and playing hard in the service of doing what we truly love – making cool shit. Our mission is to push bad-assery into the world via any means possible. We will champion originality, quality, and creative honesty in all of our endeavors. Our dream is to share the works of our collective voice with the fans we wish to entertain the most – ourselves.


 

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (Hybrid)

View All Jobs

Get notified when new jobs are added by Titmouse

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug