UI Art Lead (Unannounced Project)

2 Months ago • 8 Years +

About the job

SummaryBy Outscal

Lead UI Art for unannounced project, 8+ years experience, Unreal Engine, UI design, strong portfolio.

At ArenaNet, we’ve always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we’re proud to share our passion for the online worlds we’ve created with over 11 million players worldwide.

ArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine.

As the UI Art Lead, you will oversee the day-to-day activities of the UI Artists, utilizing your expertise in creating and implementing UI Art to guide the team in producing well-thought-out features and systems. Your responsibilities will include generating high-fidelity mockups, prototypes, and design systems, and implementing AAA-quality UI Art in Unreal Engine 5. You will ensure the quality and consistency of the UI Art, collaborating closely with cross-functional teams to deliver top-tier UI experiences. Your role will be pivotal in the development and implementation of design systems, game menus, HUD elements, iconography, UI materials and shaders, UI animation, and motion design. 

WHAT YOU'LL DO

  • Create and implement a wide range of UI components, including icons, HUD, menus, effects, and animations
  • Collaborate with the Art Director, Design Director, and other Leads to set the UI art direction, brand, and style guides, ensuring a consistent style throughout the project to enhance gameplay and usability.
  • Work closely with Artists, Designers, and Programmers to implement UI features.
  • Partner with game designers and UX designers to create and maintain user interfaces that are both intuitive and visually appealing.
  • Coordinate with Outsource Proucer for UI assets, ensuring the delivery meets specifications.
  • Guide the UI Art team in creating UI assets, maintaining consistency by providing direction and feedback.
  • Collaborate with production on roadmaps and deliverables.
  • Work closely with the Art Manager to mentor and coach the UI Art team, including conducting 1:1s, career development, and goal setting.
  • Playtest with both the studio and the UI team to review and iterate on in-game UI.

WHAT YOU'LL NEED TO BE SUCCESSFUL

  • Bachelor’s degree in Art or related field or an equivalent combination of education, training, and experience.
  • 8 years of experience of experience designing and implementing in-game UI
  • Previous experience in a Lead role.
  • Experience working with UI pipelines and implementing AAA quality UI Art in Unreal Engine.
  • Experience working Unreal Engine and modern UI pipelines 
  • Experience in creating 3d game assets in software packages like Maya and/or 3dx Max etc. 
  • Experience building shaders and materials in Unreal Engine
  • Proficient with Unreal Motion Graphics UI Designer
  • Proficient  with Adobe Suite, or other comparable design software
  • A strong portfolio showcasing experience in creating menus, icons, motion design work for games, and developing style guides

Please note that priority will be given to local candidates or those open to relocating and working onsite in a hybrid capacity at our Bellevue, WA studio.

Please note that the pay range listed in this job posting reflects the full salary range for this position. While we provide this range to offer transparency, our target hiring range typically falls between the minimum and the midpoint, allowing for growth potential within the role.

Total compensation is salary plus an annual bonus potential. When determining an offer amount, many things are taken into consideration such as qualifications, experience, internal equity and work location. We strive to provide competitive and equitable compensation packages to all our employees.

This role is also eligible for medical, dental, vision and life insurance, short and long term disability, 401(k), flexible and dependent care spending accounts, PTO, paid holidays and parental leave.

Pay Range
$118,945$184,360 USD

Don’t meet every single requirement on this job post? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team – we celebrate it. So, if you’re excited about this role, but your experience doesn’t align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.

$118.9K - $184.4K/yr (Outscal est.)
$151.7K/yr avg.
Bellevue, Washington, United States

About The Company

We’re ArenaNet— and we’ve created a studio that makes online worlds infused with innovation, hand- crafted excellence, and creative passion. We’re not the only ones who share this passion; gamers have purchased over 3 million copies of Guild Wars 2 since launch, and players and press have consistently called it one of the best MMOs of all time.

Our studio is built on a foundation of innovation, community, and hand-crafted excellence. We’re unlocking the true potential of online roleplaying with game-changing titles like the revolutionary Guild Wars 2. The status quo isn’t good enough for the dedicated worldwide community of GW2 players, which is why we question industry conventions and demand more from ourselves as developers.

We’re always searching for world-class talent. Take a look at our current job openings at ArenaNet.

Washington, United States (Remote)

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