3D Artist

10 Months ago • All levels

Job Summary

Job Description

3D Artist creating photo-realistic art for synthetic data, experience with Maya, Vray, Substance, Houdini, and physically based rendering.
Must have:
  • Photo-realistic art
  • Synthetic data
  • High fidelity assets
  • Maya, Vray, Substance
Good to have:
  • Houdini experience
  • Procedural content
  • Python knowledge
  • Real-time engines
Perks:
  • Hybrid work
  • 12 months+

Job Details

About the job

*W2 only. No C2C. NO 3rd parties.*


Position Title: R&D Art Generalist

Contract Duration: 12 months+

Work Location: Santa Clara, CA or Seattle - Hybrid

Education & Experience - BS degree in Computer Science or equivalent practical experience


OVERVIEW/PROJECT DETAILS:

The Synthetic Data Group is seeking an experienced Art Generalist to develop high-fidelity 3D synthetic data for real-time on-device Computer Vision and Machine Perception technologies across products. The ideal candidate will thrive in a fast-paced, collaborative environment and excel in a multi-functional team addressing both immediate creative and technical needs while providing long-term solutions.


As an Art Generalist in this role, you will focus on enhancing the visual quality and development of 3D graphics used to train computer vision and machine learning algorithms. This includes generating 3D content, rendering, tools, pipelines, and innovative solutions. With your creative and technical expertise, you will push visual boundaries and develop new methodologies for solving complex synthetic data content challenges in both offline and real-time environments. You will collaborate with internal and external teams to develop synthetic data content for computer vision and machine learning technologies, playing a crucial role in bringing our vision to life.


MUST HAVE SKILLS:

  • Experience creating photo-realistic art as opposed to stylized or animation-type art
  • Experience with synthetic data (they will not be telling a story or creating emotion)
  • Deep knowledge of high fidelity asset development techniques for games, film, VFX, VR, AR, and MR experiences
  • Proficiency in multiple applications like Maya, Vray, Substance, Houdini or others
  • Diverse capabilities in 3D modeling, texturing, shading, look dev, lighting, and rendering
  • Proficient in physically based rendering, camera, lighting and material calibration
  • Experience with real-time game engines and offline rendering solutions
  • Experience working with external teams
  • An eye towards automation and procedural content development solutions
  • Ability to deliver high-visual quality within performance constraints
  • Experience working with external teams, documentation, and training others
  • Knowledgeable of Python, Mac OS, and Windows


DAY-TO-DAY:

  • This role involves creating 3D content with a strong focus on creativity. You will collaborate closely with the creative leads, ensuring a deep understanding of the artistic and technical requirements for art assets. This includes developing textures for different assets and distinguishing between low and high-quality art assets. Technical knowledge, such as building pipelines, is not required for this position.

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