Combat Planner (Contract)

1 Month ago • All levels

Job Summary

Job Description

The Combat Planner will participate in the design and production of in-game combat monsters, combat levels, and combat AI editing. The role requires creating clear and readable documents for effective communication with colleagues outside of the planning function. Collaboration with other functional teams to implement designs within the game version is essential, along with the ability to iterate based on testing feedback. Strong communication, collaboration skills, the ability to accept feedback, and a proactive approach to teamwork are crucial. At least 3 years of experience in combat planning and over 2 years of experience using the Unreal Engine are required, with proficiency in skill editors, level editors, GAS, and blueprints. Familiarity with the League of Legends IP, experience with popular games, and a strong learning ability are considered advantages.
Must have:
  • Participate in combat monster and level design.
  • Edit combat AI.
  • Write clear and readable design documents.
  • Collaborate with other teams to implement designs.
  • 3+ years of combat planning experience.
  • 2+ years Unreal Engine experience.
Good to have:
  • Knowledge of League of Legends IP.
  • Experience with popular games.
  • Strong learning ability and exploration spirit.

Job Details

工作内容和要求:

  • 参与游戏的战斗怪物设计与制作、战斗关卡设计与制作和战斗AI编辑
  • 能够撰写清晰易读的文档,方便与非策划职能的同事协作沟通
  • 与其他职能团队协作,共同把设计实现到游戏版本中,并能够根据测试反馈进行迭代
  • 较强的沟通与合作能力,能够积极接受反馈,主动推进合作,落地工作认真负责
  • 3年以上战斗策划从业经验
  • 2年以上 Unreal 引擎使用经验,能够熟练使用技能编辑器、关卡编辑器、GAS、蓝图
  • 对英雄联盟 IP有了解、对当下热门游戏有体验和了解、学习能力强、有探索精神可加分

工作交付期望:

  • 逻辑清晰,条理分明的策划设计文档
  • 怪物、关卡设计和制作
  • 战斗 AI 编辑
  • UI 资源和音频资源的配置工作
  • 调研竞品并输出调研分析文档

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