Outscal Logooutscal logo

Contract - Gameplay Programmer - Unreal & FLECS

4 Hours ago • All levels • Game Programmer

Job Summary

Job Description

Mob Entertainment seeks a Junior Gameplay Programmer (contract) to contribute to their next game release. This role involves gameplay programming in Unreal Engine 5 using FLECS ECS architecture. Responsibilities include developing gameplay features, implementing and optimizing entity behaviors and AI, ensuring smooth integration with procedural design, debugging and optimizing systems, and collaborating with designers and engineers. The ideal candidate will have strong Unreal Engine 5 (Blueprints & C++) and FLECS experience, understanding of gameplay programming concepts, debugging and optimization skills, and familiarity with source control. The position requires clean code delivery, proactive communication, and effective collaboration within a fast-paced environment.
Must have:
  • Proficiency in Unreal Engine 5 (Blueprints & C++)
  • Experience with FLECS ECS in UE5
  • Gameplay programming concepts understanding
  • Debugging and optimization skills
  • Source control familiarity (Git, Perforce)
Good to have:
  • Commercial/indie game experience with ECS
  • Procedural/systemic gameplay design experience
  • Unreal Engine physics, animation, AI experience
  • Passion for retro-inspired action games

Job Details

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago. 

 

Mob Entertainment is seeking a Junior Gameplay Programmer to join our team on a contract basis to help develop our next release. This position is ideal for a programmer with Unreal Engine 5 experience and a strong understanding of FLECS (Entity Component System) architecture, looking to contribute to gameplay systems, optimizations, and systemic mechanics in a highly collaborative development environment.

This role will focus on gameplay programming, ECS integration, and performance optimization, working closely with game designers, engineers, and artists to ensure smooth, engaging, and technically sound gameplay experiences.

Responsibilities:

  • Assist in developing gameplay features using Unreal Engine 5 and FLECS ECS architecture.

  • Implement and optimize entity behaviors, AI interactions, movement systems, and state management within FLECS.

  • Support core gameplay mechanics, ensuring smooth integration with the game’s procedural and systemic design goals.

  • Debug, optimize, and polish gameplay systems to ensure performance stability and maintainability.

  • Work closely with the Lead Engineer, Designers, and Gameplay Team to resolve technical challenges.

  • Contribute to Unreal Engine Blueprint and C++ scripting, implementing logic to support gameplay needs.

  • Provide technical support for debugging physics, animation interactions, and overall system performance.

  • Document technical findings, best practices, and solutions to improve team efficiency and knowledge-sharing.

Requirements:

  • Proficiency in Unreal Engine 5 (Blueprints & C++).

  • Experience with FLECS (Entity Component System) and its integration in UE5.

  • Strong understanding of gameplay programming concepts, including AI behaviors, event-driven systems, and entity-state management.

  • Experience debugging and optimizing gameplay systems to maintain high performance.

  • Familiarity with source control workflows (Git, Perforce, etc.).

  • Strong problem-solving and communication skills, with the ability to work in a fast-paced, collaborative environment.

  • Ability to meet deadlines while maintaining high-quality standards in code and implementation.

Pluses:

  • Previous experience working on a commercial or indie game project using ECS architecture.

  • Experience with procedural or systemic gameplay design.

  • Familiarity with physics, animation systems, or AI in Unreal Engine.

  • Passion for retro-inspired action games and an understanding of gameplay balance and feel.

Performance Expectations:

  • Deliver clean, maintainable, and well-documented code throughout the contract period.

  • Actively communicate progress and flag potential blockers early.

  • Collaborate effectively with designers, engineers, and production staff to align with project goals.

  • Maintain code performance, readability, and adherence to best practices.

 

If you’re an Unreal Engine gameplay programmer eager to develop systemic, dynamic, and highly optimized gameplay experiences, we’d love to hear from you!

Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to info@mobentertainment.com

Similar Jobs

Fanatee - Jr Marketing Performance Analyst (USER ACQUISITION)

Fanatee

São Paulo, State Of São Paulo, Brazil (Remote)
9 Months ago
Climax Studios - Technical Designer (Character Animation)

Climax Studios

England, United Kingdom (On-Site)
3 Days ago
Pocket Worlds - Senior Technical Animator (2D)

Pocket Worlds

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Month ago
Meta - Product Manager

Meta

Bellevue, Washington, United States (Remote)
3 Months ago
Meta - Data Engineer Intern

Meta

Menlo Park, California, United States (On-Site)
3 Months ago
Exient - Senior Programmer

Exient

Floriana, Malta (On-Site)
7 Months ago
Gamemode One  Inc  - Junior Programmer - Summer 2025 Co-op

Gamemode One Inc

Nova Scotia, Canada (Hybrid)
1 Month ago
Epic Games - Programmeur de systèmes Gameplay sénior, Relation avec les développeurs

Epic Games

Montreal, Quebec, Canada (On-Site)
2 Months ago
Qingci Games - Senior Unity3D Developer

Qingci Games

(On-Site)
1 Month ago
Inwave - Cocos Developers

Inwave

(On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

VeVe - 3D Generalist

VeVe

(Remote)
3 Weeks ago
Applied Intuition - Pipeline Technical Artist

Applied Intuition

Mountain View, California, United States (On-Site)
8 Months ago
Tencent - Technical Art Expert (Games), Venture Lab

Tencent

London, England, United Kingdom (On-Site)
2 Months ago
Amanotes - Unity Developer (LiveOps Team)

Amanotes

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
1 Month ago
Nordcurrent - Junior Gameplay Programmer

Nordcurrent

Vilnius, Vilnius County, Lithuania (On-Site)
4 Months ago
ByteDance - Optical system engineer - Pico Lab -(AR)- San Jose

ByteDance

San Jose, California, United States (On-Site)
4 Months ago
Playrix - Lead VFX Artist

Playrix

Serbia (Remote)
4 Months ago
Go Fund Me - Senior Data Scientist

Go Fund Me

Buenos Aires, Buenos Aires, Argentina (Remote)
3 Months ago
Ironhide Game - Game Designer

Ironhide Game

Montevideo, Montevideo Department, Uruguay (On-Site)
8 Months ago
Tesla - Senior Software QA Engineer

Tesla

Brandenburg, Germany (On-Site)
4 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in Worldwide

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Game Programmer Jobs

Teravision Games - Unreal Engine Programmer

Teravision Games

Bogotá, Bogota, Colombia (Hybrid)
4 Months ago
Pariah Interactive - Game Developer (India)

Pariah Interactive

India (Remote)
5 Months ago
Peak - Game Developer

Peak

(On-Site)
8 Months ago
Keen Software House - Senior Engine Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
1 Month ago
Kaiying Network - Unity3D Programmer

Kaiying Network

Shanghai, Shanghai, China (On-Site)
1 Month ago
Gunzilla - Senior Core/Engine Programmer

Gunzilla

Frankfurt, Hessen, Germany (On-Site)
2 Months ago
Techland - Senior Tech QA Analyst

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
3 Months ago
SmileGate - [Next Crossfire] Client Developer

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
1 Month ago
Garena - Game Developer Intern

Garena

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
1 Month ago
Keen Software House - Senior Gameplay Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

We are a digital media company of 30+ artists and 110+ employees dedicated to creating high quality 3D animations and videogames! Our Poppy Playtime video is the 2nd most searched video on YouTube with over 5 BILLION VIEWS!!


 

View All Jobs

Get notified when new jobs are added by Mob Entertainment

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug