Growth Marketing is at the forefront of digital marketing. Through advanced solutions, transformative processes, and an audience-first approach, Growth Marketing focuses on data-driven decision-making, process simplification, and driving increased output, productivity, engagement, and revenue.
The Sims Mobile Performance Marketing Director will work closely with the Sims Franchise Senior Leadership team to create a marketing strategy that delivers on product goals and partner with channel experts to execute performance driven campaigns. This role sets the targets for performance, delivers strategic leadership for Franchise performance marketing efforts and influences a broader cross-functional team in a fast-paced, global organization.
This role requires unique leadership skills that combine deep mobile product marketing expertise with User Acquisition, Creative, Ad Media, ASO, and Performance Measurement knowledge. This role combines strategy and execution. You will need to have a track record of accomplishing strong performance marketing results for successful mobile games.
Responsibilities:
Analyze market, competitor and audience analysis and strategy development to create practical marketing plans based on market demands
Manage Sims Franchise strategy for mobile working closely with studio and Franchise Marketing
Drive Go to Market strategy for all Sims products on Mobile platforms
Partner with Analytics to take performance results and translate into actionable recommendations to optimize marketing strategies for business performance
Guide marketing strategy into channel marketing efforts across Research, UA, ASO, Creative, Platform, etc.
Set targets across full funnel from upper funnel advertising to user acquisition campaigns
Manage the global marketing budget, ensuring efficient resource allocation and achievement of scalable product growth with full ROAS measurement in place
Lead the cross-functional team (including User Acquisition, Creative, Platform, ASO and other channels) to drive product awareness and interest, acquisition of new users, and re-engagement of lapsed players, achieving the products’ business targets.
Embedded collaboration with product on roadmaps, testing/experimentation, while building the best-in-class practices across growth fields for The Sims Mobile and xplatform experiences.
Qualifications:
Experience developing Go to Market (GTM) for a successful mobile game launch planning and execution for new mobile games
10+ years of experience as a leader in mobile performance marketing for successful mobile games
Demonstrated success managing multi-million dollar, global top of funnel and performance marketing budgets with end to end funnel measurement
Experience supporting development at all stages from new game concept to WWL and mature live services
A track record of delivering consistent mobile campaign improvement for live mobile games with a global audience
Experience in marketing mobile games to a diverse audience and audiences of various generations including Gen Alpha/Gen Z/Millennials
Ability to analyze data, move fast, and experiment constantly to improve metrics
Ability to collaborate with and influence others, often without direct authority while respectfully leading discussions in area of focus to drive business results
Excellent verbal and written communication skills
You enjoy working with diverse teams
You have a passion for The Sims games
Ceci ne s’applique pas au Québec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento): º $170,500 - $259,300 USD Annually
New York (depending on location e.g. Manhattan vs. Buffalo): º $167,300 - $259,300 USD Annually
Jersey City, NJ : º $202,600 - $259,300 USD Annually
Colorado (depending on location e.g. Denver vs. Colorado Springs): º $180,100 - $237,200 USD Annually
Washington (depending on location e.g. Seattle vs. Spokane): º $167,300 - $238,500 USD Annually
British Columbia (depending on location e.g. Vancouver vs. Victoria): º $151,800 - $208,900 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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