Environment Artist

1 Day ago • All levels

Job Summary

Job Description

The Environment Artist will be responsible for creating backgrounds, vehicles, props, and other elements for various projects, including films, games, commercials, and animation. The primary focus will be on modeling, texturing, and potentially lighting, depending on the project requirements. This role offers the opportunity to collaborate with experienced artists, including former Blizzard artists. The specific responsibilities involve using software such as Maya, Photoshop, Zbrush, and Substance Painter to create detailed and visually appealing environments.
Must have:
  • Create backgrounds, vehicles, and props for various projects.
  • Proficiency in Maya, Photoshop, Zbrush, Substance Painter, etc.

Job Details

- Create backgrounds, vehicles, props (small objects), etc. for films, games, commercials, animation, and any project about these genres - Main work includes modeling, texturing, and sometimes lighting (depending on the project) - Proficiency in Maya, Photoshop, Zbrush, Substance Painter, etc. - You will have the opportunity to work alongside former Blizzard artists

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About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

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