The Environment Artist will be responsible for creating backgrounds, vehicles, props, and other elements for various projects, including films, games, commercials, and animation. The primary focus will be on modeling, texturing, and potentially lighting, depending on the project requirements. This role offers the opportunity to collaborate with experienced artists, including former Blizzard artists. The specific responsibilities involve using software such as Maya, Photoshop, Zbrush, and Substance Painter to create detailed and visually appealing environments.