Lead Unreal Technical Artist

1 Month ago • 8-10 Years • Technical Art

About the job

Summary

Lead Unreal Technical Artist needed with 8+ years experience in graphics engineering, strong Unreal Engine skills, experience in 3D software like Maya or Blender, and expertise in real-time rendering and optimization. Work remotely and contribute to game development for major companies.
Must have:
  • Unreal Engine
  • 3D Software
  • Real-time Rendering
  • Graphics Engineering
Good to have:
  • Houdini
  • Substance Designer
  • Animation Systems
  • PC/Console Games
Perks:
  • Remote Work
  • Flexible Hours
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iLogos Game Studios provides solutions for mobile game developers no matter how challenging the project or task is. We’ve been around since 2006 and in that time frame, we have successfully completed 400+ projects and have become a partner of choice for EA, Sony, Disney, Rovio, Ubisoft, and many other companies.

Our #ilogos_team unites professionals that love, live and breathe games we dare say. This is a place where you’ll find freedom of action and where bureaucracy and micromanagement are unheard of. Now we are growing rapidly and looking for professionals to join the team.

  • Make your personal contribution to the games millions of people are playing;
  • Develop yourself professionally in an atmosphere of trust and support that feels more like a family;
  • Work remotely from anywhere in the world on your own schedule;
  • Get your support from teammates and the company.

Requirements:

  • Major in Game Development (Level Design, 3D for Games, C++)
  • At least 8 years in the game industry with a focus on graphics engineering.
  • Strong Communication & Documentation Skills
  • Fluent in spoken and written English
  • Strong leadership skills and experience managing a team of technical artists.
  • Proficiency in Unreal Engine, with experience in shaders, materials, lighting, and visual effects.
  • Expertise in 3D software such as Maya, Blender, 3ds Max, or equivalent.
  • Strong understanding of real-time rendering, optimization, and performance profiling.
  • Excellent problem-solving skills and attention to detail.
  • Strong communication and collaboration skills, with the ability to work effectively with artists, designers, and engineers.
  • Experienced in Art & Graphics Optimization (CPU, GPU, Memory, Drawcalls)

Main task pool:

  • Establish best practices for asset creation, optimization, and engine performance.
  • Collaborate closely with artists, designers, and engineers to bridge the gap between art and technology, ensuring smooth workflows and asset integration.
  • Develop and maintain art pipelines and tools to enhance team productivity and improve the quality of real-time assets.
  • Implement shaders, visual effects, and technical art systems in Unreal Engine, ensuring high performance and visual fidelity.
  • Optimize assets and environments for performance while maintaining artistic integrity.
  • Identify and solve complex technical challenges related to real-time graphics, lighting, and shading.
  • Stay current with the latest Unreal Engine features, tools, and industry trends, integrating new techniques into the development process.
  • Collaborate with project leads to ensure technical art assets meet the project's artistic vision and technical requirements.
  • Plan and manage the technical art team’s workload, ensuring on-time delivery of assets and features
  • Schedule tasks and features, monitor day-to-day work and progress, prepare for potential hurdles
  • Evaluate the game for framerate, render times, memory usage, and overall performance.
  • Develop and implement optimization strategies for performance bottlenecks.
  • Document responsibilities to ensure quality, ease of follow-up, self-development, and smooth onboarding of new team members.

Will be a plus:

  • Experience with Houdini, Substance Designer, or other procedural content creation tools.
  • Knowledge of animation systems and rigging workflows in Unreal Engine.
  • Experience in PC or console game development.
  • Advanced mathematics or physics knowledge as applied to real-time rendering.
  • A degree in Digital Arts & Entertainment


Working conditions:

Our people are what we value the most at iLogos. We treat everyone with respect no matter where you are from or what you believe in. If you share our values which are Mastery, Maturity, Trust & Care, and Positive Mindset – we are a perfect match for each other! Join #ilogos_team and we guarantee you an opportunity for growth, support, and an atmosphere of trust and care that feels more like a family. And as well:

  • Work remotely from anywhere in the world;
  • Flexible working hours;
  • 20 paid vacation days;
  • 10 paid sick leave days.
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About The Company

iLogos Game Studios - is a smart solutions provider for game companies that solves challenges in full-cycle game production and co-production since 2006.


iLogos Game Studios IN NUMBERS:


1 500 000 000+ Total installs; 

460+ Completed projects;

100+ Returning clients;

16+ Years in business;

300+ Dedicated experts.

Solutions: https://www.ilogos.biz/solutions

Successful cases: https://www.ilogos.biz/cases


Clients: Supercell, Ubisoft, Electronic Arts (EA), Zynga, Playrix, Rovio, Wargaming, Peak Games, WB Games, Dena, Wooga, Storm8, Nekki, Gameforge, Paradox interactive, Glu mobile, Flare games, IGG, InnoGames, High5Games, Socialpoint, Social Quantum, Gram Games, Pixelberry Studios, Spilgames, DOTS, Viber, Nitro, etc.

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

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