Principal Systems Engineer I

3 Months ago • 5 Years +

About the job

Job Description

Principal Systems Engineer with 5+ years of C++ experience in game development, expert in PC/Console optimization and multi-threading.
Must have:
  • C++ Programming
  • Game Development
  • PC/Console Optimization
  • Multithreaded Programming
Good to have:
  • AAA Engine
  • Game Asset Pipelines
  • Large World Pipelines
  • Engine Systems
Perks:
  • Sign-On Payment
  • Relocation Package
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Responsibilities:

LightSpeed LA is seeking a talented Principal Systems Engineer to join our teams in sunny Irvine California. The ideal candidate will have a strong passion for games and enable content creators to deliver the most polished experience for our players. Join our team of industry veterans and help us build a team and culture of respect that pushes boundaries while having lots of fun.
  • Help maintain a culture of fast iteration and practical problem solving.
  • Help establish budgets for engine systems and pipeline tools to validate them.
  • Refactor existing systems to spread work across multiple cores and frames (e.g. Data streaming)
  • Refactor existing systems and tools to handle large worlds with dynamic content.
  • Evolve iteratively existing systems into state-of-the-art solutions.
  • Mentor others to make the best use of engine systems and hardware capability.

Requirements:

  • Passion for games and the technology that makes them come to life.
  • 5+ years of professional experience in C++ programming in game industry
  • Shipped at least one game title on PC and Consoles
  • Expert C++ knowledge and debugging skills.
  • Excellent understanding of PC and console hardware bottlenecks and optimization strategies
  • Deep understanding of multithreaded programming
  • Experience in at least two game engine systems (e.g. Animation, AI, Physics, Rendering, Networking, Scripting, Audio)
  • Value lean, simple, efficient, well-tested code
  • Comfortable maintaining existing large codebase for multiple platforms.
  • Team player who works closely with other engineers to make sure our technology provides reliable and fast iteration for our content creators, and a fluid experience for our customers.

 Preferred:

  • Experience building AAA engine(s)
  • Deep understanding of game asset pipelines
  • Experience building large world pipelines.


 

Location State(s)

California


 

The base pay range for this position in the state(s) above is $157,200 to $328,800 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.
View Full Job Description
$157.2K - $328.8K/yr (Outscal est.)
$243.0K/yr avg.
Irvine, California, United States

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About The Company

Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world.


Founded in 1998 with its headquarters in Shenzhen, China, Tencent's guiding principle is to use technology for good. Our communication and social services connect more than one billion people around the world, helping them to keep in touch with friends and family, access transportation, pay for daily necessities, and even be entertained.


Tencent also publishes some of the world's most popular video games and other high-quality digital content, enriching interactive entertainment experiences for people around the globe.


Tencent also offers a range of services such as cloud computing, advertising, FinTech, and other enterprise services to support our clients' digital transformation and business growth.


Tencent has been listed on the Stock Exchange of Hong Kong since 2004.

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