Senior 3D Art Generalist

7 Months ago • 5 Years +

Job Summary

Job Description

Experienced 3D art generalist for game assets. Proficient in Maya, ZBrush, Substance Painter & Designer, Unreal Engine 5. Strong artistic eye & technical pipeline experience.
Must have:
  • Maya, ZBrush
  • Substance Painter
  • Unreal Engine 5
  • Asset Creation
Good to have:
  • Concepting Skills
  • Traditional Drawing
  • Substance Designer
  • Animation & VFX
Perks:
  • Remote & Hybrid
  • Mentorship Opportunities

Job Details

Stardock is currently seeking an experienced full-time, Senior 3D Art Generalist, to collaborate with our existing team on assets for an upcoming game title. The ideal candidate will be skillful in creating a variety of semi-stylized assets and has a strong artistic eye. Furthermore, the artist should be comfortable with a technical pipeline involving different tools and software. Overall, this candidate must be passionate about contributing to the creation of video game experiences beyond simply creating assets. This is a salaried, full-time position reporting to our Plymouth, Michigan studio. This position is open to remote and hybrid applicants. 

 

Primary Responsibilities Include: 

 

  • Create of high-quality Props, Buildings, Vegetation and Terrain assets according to art direction, design specs and technical requirements. 
  • Create textures using Substance Painter, and Substance Designer. 
  • Create consistent, semi stylized artwork from concept to finalized asset. (Maya, ZBrush, Substance Painter, Unreal 5). 
  • Implement assets into Unreal 5. 
  • Collaborate cross discipline to continually ensure project visuals and improve upon our custom workflows and technology. 
  • Set up quality specs for asset creation and establish art pipelines and documentation in collaboration with the Art Lead and the Art Director. 
  • Mentor entry-level and mid-level Artists when needed. 

 

Education and/or Experience Desired: 

  • 5+ Years professional experience making assets for games as displayed in a visual portfolio 
  • Proficient with standard industry tools such as: Maya, ZBrush, Substance Painter and Substance Designer. 
  • Strong grasp of color, form, composition, material properties and environmental storytelling. 
  • Experience working in a PBR asset creation pipeline. 
  • Experience working with game engines – especially Unreal Engine 5. 
  • Well-developed communication, teamwork and collaboration skills. 

 

Bonuses: 

  • High level of confidence in concepting and traditional drawing skills. 
  • Degree or certification in 3D art, digital art, or related discipline. 
  • High level experience creating substances in Substance Painter. 
  • Experience creating animation, scripts, and vfx. 
  • Experience working with remote team members. 
  • Experience working on a strategy game. 

 

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About The Company

HISTORY

Initially a developer for the OS/2 platform, Stardock was founded in 1991 and incorporated in 1993 as “Stardock Systems.” We grew to become a leader in development for Windows® customization software that lets you modify or extend your graphical user interface like Fences® , Start10™, Deskscapes™, among others. A long time lover of games, CEO Brad Wardell also devotes the company’s time to producing PC games in the 4X and RTS genre. Our most noted titles include Galactic Civilizations® (I, II, III), Sins of a Solar Empire® : Rebellion, Ashes of the Singularity™: Escalation, Sorcerer King™, and more.

Headquartered in Plymouth, Michigan, Stardock employees people worldwide and continues to specialize in consumer software development and publishing.

FOR MORE INFORMATION

Visit www.stardock.com and follow @Stardock

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

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