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Senior Character Artist

9 Months ago • 5 Years +

Job Summary

Job Description

Senior Character Artist needed with 5+ years experience in sculpting, modeling, PBR texturing and material authoring for a Copenhagen based game studio.
Must have:
  • Character Sculpting
  • PBR Texturing
  • Material Authoring
  • Industry Standard
Good to have:
  • Unreal Engine
  • Modular Clothing
  • AAA Hair
  • Procedural Workflows
Perks:
  • Remote Work
  • Revenue Share

Job Details

Raw Power Games is a games developer dedicated to creating amazing games while fostering a remarkable work culture for our team. At Raw Power Games, we encourage experimentation and recognize the value of learning and growth. We are located in Copenhagen, but with flexible work hours and remote options, we prioritize task completion over specific time or location. We believe that an inclusive and inspiring work environment brings out the best in our talented individuals, resulting in exceptional games.

 

The company is fully funded to develop and release the first game in early 2026 with an expected size of 60-70 employees - the majority being industry veterans.

 

We strive to be the best workplace in the games industry, by offering... 

  • Competitive salaries
  • Supplemental pension contributions
  • Generous revenue share
  • 30 days of annual vacation
  • Flexible work hours, remote when you need to
  • Remote work supported (if the timezone is plus/minus 1/2hrs from Copenhagen)
  • Flat hierarchy
  • Great focus on work/life balance
  • Bleeding edge tech stack
  • Skilled co-workers that are driven by a passion to create

  

The Team

You'll be joining the central Art team which supports the feature teams with props, materials, character models, animations, and VFX. Your team also supports the UX/UI team with any help they may need. Finally, the central Art team prepares, coordinates, and reviews incoming assets from our outsourcing partners

 

 

Desirable skills and knowledge

 

  • At least 5 years of relevant work experience
  • Proven expertise in character sculpting, modeling, PBR texturing, and material authoring, with a strong portfolio showcasing a range of characters
  • Ability to be receptive to feedback from art director and project art leads
  • Proficient with industry-standard packages such as 3dsmax or Maya, Substance Painter, Zbrush, and Marvelous Designer
  • Solid understanding of character topology, and the ability to make well-optimized and animation-friendly meshes
  • Strong understanding of the artistic fundamentals that serve as the pillars of visually appealing characters
  • Experience working with technical art budgets
  • Proactive mentality
  • Excellent organizational and communication skills
  • Ability to work autonomously and with little supervision

 

 

Additional, not essential

 

  • Experience with unreal engine
  • Experience with modular clothing systems
  • Advanced knowledge of AAA hair authoring workflows
  • Portfolio examples of historical/fantasy characters
  • Experience with procedural workflows
  • Shader knowledge is also a plus

 

 

Role responsibilities

 

  • Create new assets while following technical and artistic direction to ensure the end product is of high quality and shippable
  • Help establish pipelines to achieve next-gen fidelity characters and boost efficiency in production
  • Help with technical setup of materials, pipelines, and workflows
  • Update existing assets for new platforms and technology
  • Fix graphical bugs and also help with the optimization of assets
  • Mentor other artists and give feedback 
  • Conduct peer reviews of assets to offload lead artist and art director

 

 

Diversity and Culture

We strongly believe in a discrimination-free workplace. Harassment, bullying, and exclusionary practices are not tolerated. We embrace the diversity of experience, perspectives, and background - they help us create a people-positive work environment and engaging games.

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About The Company

We tell cutting-edge visual stories through high quality CGI, animation and VFX. Our combination of artistry, technical excellence and dedication helps us create immersive experiences that bring the CGI world to life. 


With two UK-based studios in Manchester and Lancashire, we have played a pivotal role in the automotive, games and TV & film industries for 25 years. Recent projects include the hugely popular TV shows The War of the Worlds (BBC) and A Discovery of Witches, series 2 (HBO / Sky TV), game cinematics for Game of Thrones: Winter is Coming, Subnautica and Jurassic World Evolution and CGI imagery for our automotive clients Lotus Group, Bentley and Volkswagen.  


We’re small enough to be personal but big enough to deliver. By pushing the boundaries beyond the possible, we go the extra mile to create spellbinding cinematics with astounding attention to detail. We are ‘Crafting Belief’. 

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