Senior Game Designer - Blight: Survival | Concepteur·rice de jeu sénior·e - Blight: Survival

3 Months ago • 5 Years + • Game Design

About the job

Job Description

Senior Game Designer needed for Blight: Survival, 5+ years experience, proficient in game design and documentation, expertise in combat and multiplayer games.
Must have:
  • Game Design
  • Combat Games
  • Multiplayer Games
  • Game Documentation
Good to have:
  • Unreal Engine
  • Blueprints
  • French & English
  • 3Cs Expertise
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As Senior Game Designer, you will closely work with the Lead Game Designer and other team members to deliver high quality features from conception to implementation. You must be able to create complex designs based on the core pillars of the game established by the Directors. You will be required to document, implement, iterate and balance your features until they have reached the required level of quality.  

In this role you will :

    • Provide relevant design vision and documentation for any type of required game systems;
    • Lead small multi-disciplinary team to develop game systems to the required quality level;
    • Create high-quality gameplay that stays within the confines of the direction;
    • Create & update all game design documentation;
    • Create and balance gameplay systems;
    • Test features in both Live and QA environments;

What we're looking for :

    • 5+ years of experience in the video game industry;
    • Experience with 3Cs (camera, character, controls);
    • Experience with combat and multiplayer games;
    • Proficient with Unreal 4.X and Blueprints for scripting and testing purposes is nice to have;
    • Excellent communication skills, both written and verbal in French and/or in English.
En tant que concepteur·rice de jeu sénior·e, vous travaillerez en étroite collaboration avec le·la gestionnaire de conception de jeu et les autres membres de l'équipe pour livrer des fonctionnalités de haute qualité, de la conception à la mise en œuvre. Vous devrez être capable de créer des concepts complexes basés sur les piliers fondamentaux du jeu établis par les directeurs·rices. Il vous sera demandé de documenter, implémenter, itérer et équilibrer vos fonctionnalités jusqu'à ce qu'elles atteignent le niveau de qualité requis.
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About The Company

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam). For more information, visit www.bhvr.com.

 

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