Senior 3D Animator

2 Months ago • 5 Years + • 3D Animation

Job Summary

Job Description

As a Senior 3D Animator, you will work closely with the Animation Director to create unique and engaging characters. You will apply animation principles to produce high-quality products, understand game design intentions, and adapt your style to existing products. The role involves integrating and editing animations within the game engine, demonstrating versatility in animating creatures, humans, and animals. You'll also be testing rigs and making modifications to improve usability and achieve artistic results.
Must have:
  • Apply animation principles to create high quality product.
  • Understand game design and create animation lists for characters.
  • Adapt animation style to known products.
  • Integrate and edit animations in game engine.
  • Correct, debug and ensure quality of material produced in-game.
  • 5+ years of Video game industry experience as animator.
  • Strong knowledge of human anatomy.
  • Knowledge of rigging systems, their design and use.
  • Good observation skills and video game production knowledge.
  • Mastery of nomenclature in Perforce.
  • Ability to influence animation integration to direct work quality.

Job Details

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!


At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.


Under the supervision of the Animation Director, the Senior animator works creatively hand in hand with direction to create and establish new unique, interesting, and appealing characters. Collaborating closely with the technical animation and design teams, you’ll participe in a wide variety of gameplay elements by pushing the boundaries of creativity and innovation in every frame.


In this role you will :
  • Effectively apply the principles of animation to create a high quality product.
  • Understand game design intentions and be able to create the required animation lists for characters.
  • Be able to adapt your style to known products.
  • Edit these animations in the game engine.
  • Diverse animation capabilities: creatures, humans, animals, etc. Correct, debug, and ensure the quality of the material produced in-game.
  • Test a rig and, with the help of the technical animator, make modifications to it to make it easier to use or to achieve an artistic result that would otherwise be impossible to achieve.


What we are looking for :
  • At least 5 years of Video game industry Experience as an animator
  • Strong knowledge of human anatomy;
  • Knowledge of rigging systems, their manufacture and use.
  • Good observation skills and knowledge of video game production.
  • Mastery of the nomenclature in perforce.
  • Ability to influence the integration of animations in game to direct the quality your work: dialogue with the engineer and designer in the best way to enhance the gameplay with animations.


Dans ce rôle vous devrez :
  • Appliquer efficacement les principes de l’animation pour créer un produit de haute qualité ;
  • Comprendre les intentions de design du jeu et être capable de créer les listes d’animations nécessaires pour les personnages ;
  • Adapter votre style à des produits existants ;
  • Intégrer et éditer ces animations dans le moteur de jeu ;
  • Faire preuve de polyvalence en animation : créatures, humains, animaux, etc. Corriger, déboguer et garantir la qualité du contenu produit en jeu ;
  • Tester un rig et, avec l’aide de l’animateur·rice technique, y apporter des modifications pour en faciliter l’utilisation ou atteindre un résultat artistique autrement impossible à obtenir.


Ce que nous recherchons :
  • Minimum de 5 ans d’expérience dans l’industrie du jeu vidéo en tant qu’animateur·trice ;
  • Solide connaissance de l’anatomie humaine ;
  • Connaissance des systèmes de rigging, de leur conception et de leur utilisation ;
  • Bonnes capacités d’observation et compréhension du processus de production d’un jeu vidéo ;
  • Maîtrise de la nomenclature dans Perforce ;
  • Capacité à influencer l’intégration des animations en jeu afin de diriger la qualité de votre travail : collaborer avec les ingénieurs et les designers pour optimiser le gameplay grâce à l’animation.


Sous la supervision du·de la Directeur·rice de l’Animation, l’animateur·e senior·e travaille de manière créative main dans la main avec la direction pour concevoir et établir des personnages uniques, intéressants et attrayants. En collaboration étroite avec les équipes d’animation technique et de design, tu participeras à une grande variété d’éléments de gameplay, en repoussant les limites de la créativité et de l’innovation à chaque image.


Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !


Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. 

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About The Company

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

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Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

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