Design and create combat gameplay, including combat rules, controls, 3C (Character, Camera, Controls), character design, and the design of enemies and bosses.
Use game engine tools, such as editors, scripts, and blueprints, to configure and implement character 3C, skills, and gameplay. Independently debug and iterate on character feel, animations, and visual effects.
Use game engine tools, such as editors, scripts, blueprints, and behavior tree components, to configure enemies. Independently debug and iterate on enemy abilities, AI behaviors, and visual effects.
Collaborate with level design, system design, and narrative design teams to refine the combat gameplay experience.
Lead a cross-functional feature team (art, programming) to drive the production process of combat experiences, characters, and enemies from concept to final implementation.
Debug, resolve issues, and optimize the content you are responsible for, as well as related content from other team members.
Support and assist the lead designer in completing required tasks.
Significant experience as a core team member involved in at least one AAA-quality action game that is near launch or has already been released.
A strong sensitivity to character animation design, with the ability to logically and clearly analyze and focus on combat animation details.
Over three years of experience in combat design for 3D real-time action games.
Basic ability to create narrative setups for characters.
Proficient in using mainstream engines such as UE4/UE5, with the capability to independently develop content in the engine.
Ability to use scripting languages to prototype simple features within the engine and debug scripts effectively.
Strong understanding of user experience and the ability to analyze user behavior through data to inform design decisions.
A dedicated core action game player (has played 10+ 3D action games for over 50 hours each, with at least one game exceeding 200 hours).
Excellent teamwork and communication skills.
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
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TiMi Studio Group, a subsidiary of Tencent Games, is a leading global video game development and operation team that strives to improve global players’ entertainment quality. Headquartered in Shenzhen, China, with North American offices in Los Angeles, Montréal and Seattle, TiMi creates high quality, high fidelity and highly creative games across a wide variety of genres and multiple platforms. Founded in 2008, TiMi has developed a string of hit titles including Honor of Kings, Call of Duty: Mobile and Pokémon UNITE.
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