Gameplay Engineer

3 Weeks ago • 2 Years + • Combat Design

About the job

Job Description

Big Time Studios seeks a passionate Gameplay Engineer to contribute to a remote team working on an exciting multiplayer title. Responsibilities include implementing and designing major gameplay systems (AI, combat, controls, locomotion), collaborating closely with designers and artists, and optimizing game performance across platforms. The ideal candidate will have 2+ years of game development experience, a shipped high-quality game (PC or console), strong C++ skills, and proven problem-solving abilities. Experience with Unreal Engine 4 and various gameplay systems is essential. The role involves close iteration with the design team to deliver engaging content and updates for their game, Big Time.
Must have:
  • 2+ years game dev experience
  • Shipped at least one game
  • Strong C++ and problem-solving skills
  • Unreal Engine 4 experience
  • Gameplay systems (AI, combat, etc.) experience
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Big Time Studios

About Us

We are a bold new game studio with a mission to build cutting edge AAA entertainment for the 21st century.  Our founders are veterans in the online games, social games, and crypto fields.  We are fully funded and building a dream team of A-developers who want to work with the best of the best and take their careers to the next level. See press coverage: Bloomberg, VentureBeat, CoinDesk.

Gameplay Engineer - Unreal

We are searching for a passionate Gameplay Engineer to join a small, fully remote team to work on an exciting multiplayer title. Working on Gameplay at BTS you would interact closely with Designers, Artists, and other engineers to implement gameplay systems across the project as well as support rollout of updates for Big Time.


RESPONSIBILITIES

    • Contribute to implementation and design of major gameplay systems and support the design team to deliver content to players. Areas of work include (but are not limited to) AI, Combat, Controls, Locomotion, etc.
    • Collaborate and iterate closely with the design team on gameplay systems
    • Plan and implement systems to be extensible, scalable, and easy to use in production
    • Profile and optimize performance across the game to hit ship targets on multiple platforms

REQUIREMENTS

    • 2+ years of game development experience
    • Shipped at least one high-quality game for PC or Console
    • Strong programming background and C++ knowledge
    • Strong problem solving abilities
    • Unreal Engine 4 experience
    • Hands-on experience with gameplay systems like AI, Animation, Combat and Missions
    • Must love games

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About The Company

Big Time Studios builds next-generation, multiplayer AAA entertainment where players have control over their virtual assets.

Worldwide (Remote)

Buenos Aires, Argentina (Remote)

Buenos Aires, Argentina (Remote)

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