Combat Designer

2 Months ago • 5 Years + • Combat Design

Job Summary

Job Description

Fatshark seeks a Combat Game Designer to innovate and refine core player mechanics and combat systems, including movement, weapons, and enemies. The role involves collaborating on new weapons, enemies, and classes, leveraging expertise from contemporary action games or first-person shooters. Responsibilities include balancing combat systems and ensuring a dynamic player experience. The ideal candidate will have a strong understanding of game design theory, at least 5 years of professional game design experience, and proven skills in enemy mechanics design, particularly in real-time combat.
Must have:
  • 5+ years game design experience
  • Enemy mechanics design expertise
  • First-person game experience
  • Strong scripting knowledge
  • Excellent teamwork & communication
Good to have:
  • AAA game shipping experience
  • Multiplayer/co-op/RPG game knowledge
  • Programming/visual scripting experience
  • Experience with character state machines
  • Familiarity with Vermintide/Darktide
Perks:
  • Playful work environment
  • Growth opportunities
  • Flex time & paid overtime
  • Pension & health benefits
  • Bonus program
  • Relocation package
  • Social events & team building
  • Dog-friendly office

Job Details

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.

The role

Are you a seasoned game designer with a passion for crafting engaging combat systems? We are seeking a talented Combat Game Designer to join our team, expand our knowledge, and contribute to the development of future projects.

Fatshark is renowned for creating leading first-person melee combat experiences. We believe in the power of collaboration and including all team members in the process. At Fatshark, we foster a creative environment where all disciplines unite to craft unforgettable experiences. Your teamwork and feedback will be crucial in shaping the games we create.

What we offer

  • A playful, friendly and inclusive work place
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Relocation package for international talent
  • Parties, social events and team-building activities
  • Dog-friendly office located in central Stockholm

What you'll do

  • Design and Evolve: Innovate and refine core player mechanics and combat systems, including movement, weapons, and enemies
  • Collaborate and Create: Work closely with the team to develop new weapons, enemies, and classes that enhance the gameplay experience
  • Contribute Expertise: Bring your knowledge from contemporary action games or first-person shooters to our current and future projects
  • Balance and Tweak: Maintain a keen understanding of the game's meta to balance and adjust combat systems ensuring a dynamic and engaging player experience

Required qualifications

  • Background or education in game design theory/ludology
  • More than 5 years of experience as a professional game designer
  • Demonstrable skills in enemy mechanics design, particularly second-to-second combat/action
  • Experience working on first-person games
  • Significant contributions to the development of at least one shipped game for PC and/or consoles
  • Strong scripting knowledge
  • Excellent teamwork and communication skills
  • Proven ability to meet deadlines and manage multiple tasks
  • Experience in creating and fostering the use of design terminology for easy team communication

Bonus qualifications

  • Bonus qualifications
  • Shipped at least one AAA or equivalent game
  • Deep knowledge of multiplayer/cooperative/RPG games
  • Experience with programming and/or visual scripting
  • Experience working with character state machines and behavior systems
  • Familiarity with Vermintide and Darktide and their core mechanics

Application details

We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.

We look forward to reviewing applications and will be interviewing candidates starting in January 2025, continuing until the position has been filled.

Location: Stockholm (on-site)
Start: ASAP
Form of Employment: permanent, full-time

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About The Company

We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees, we develop and publish titles for both consoles and PC. 


We create unique game experiences with titles such as Lead and Gold, Krater, Bloodsports.tv, Warhammer: End Times - Vermintide & Warhammer: Vermintide 2, as well as our upcoming game Warhammer 40,000: Darktide.


At Fatshark, we believe the best moments are experienced together, it’s what influences our work and us as a studio. In our games, you are given the freedom to succeed or fail trying as a group. And that’s exactly the way we like it.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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