コンバットデザイナー|Combat Designer

1 Month ago • All levels • Combat Design

About the job

Job Description

This role involves designing combat systems for a game, including mechanics like attacks, dodges, and skill usage. You'll also be responsible for designing enemy characters and bosses, balancing the game's difficulty, and conducting playtests to gather feedback. Excellent knowledge of enemy movements, attack patterns, and AI design is essential, along with the ability to create detailed documentation and specifications. Experience in combat design for action games or AAA titles is highly preferred.
Must have:
  • Experience in combat design for action games or AAA titles
  • Knowledge of enemy movements and attack patterns
  • AI design skills
  • Ability to balance battles through playtesting and numerical adjustments
  • Ability to create detailed documentation and specifications related to combat systems and enemy design
Good to have:
  • Basic knowledge of programming and animation
  • Ability to create clear and detailed documentation
Perks:
  • Comprehensive health insurance
  • Group Term Life Insurance (GTL)
  • Group Accidental Personal Assurance (GPA)
  • Group Long-Term Disability Income Insurance (GLTD)
  • Overseas travel insurance
  • Commuting allowance
  • Communication allowance
  • Self-development allowance
  • Overtime/midnight meal allowance
  • Regular health check-up allowance
  • Free drink corner
  • Festival gift cards (Obon/New Year)
  • Employee assistance program (EAP)
  • Condolence/celebratory payments
  • Long-service award
  • Paid vacation
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Responsibilities:

仕事内容

1.戦闘システムの設計

攻撃、回避、防御、スキルの使用といった基本的な戦闘メカニクスをデザインし、プレイヤーにとって心地よい操作性とバランスを実現します。

2.敵キャラクターおよびボスのデザイン

敵の動きや攻撃パターン、特性を設定し、プレイヤーにとっての挑戦と達成感を考慮したバトル体験を提供します。ボス戦における戦略的な要素やエキサイティングな演出も企画します。

3.バトルバランスの調整

プレイヤーのスキルや装備に応じて適切なバランスを維持し、ゲームの難易度が適度に保たれるよう、数値や敵の配置を調整します。

4.プレイテストとフィードバック分析

戦闘の快適さ、爽快感、戦略性が維持されているかをテストし、プレイヤーのフィードバックを基にバトルの改善・調整を行います。

5.仕様書やデザイン資料の作成

戦闘システムの仕様書やデザインに関するドキュメントを作成し、他部門が理解できるように情報を整理して伝えます

Job Description

1. Designing Combat Systems

- Design fundamental combat mechanics such as attacks, dodges, defense, and skill usage to ensure smooth gameplay and balance for the player.

2. Designing Enemy Characters and Bosses

- Create enemy movements, attack patterns, and characteristics to provide a challenging and rewarding battle experience for players. Plan strategic elements and exciting features for boss battles.

3. Adjusting Battle Balance

- Maintain appropriate balance according to the player’s skills and equipment, ensuring the game’s difficulty remains fair by adjusting numbers and enemy placement.

4. Playtesting and Feedback Analysis

- Test the comfort, excitement, and strategic nature of combat and make improvements and adjustments based on player feedback.

5. Creating Specifications and Design Documents

- Prepare documents detailing the specifications of combat systems and related designs, organizing and communicating information clearly to other departments.

Requirements:

応募資格

アクションゲームやAAAタイトルにおけるコンバットデザインの経験(優遇)

敵の動作や攻撃パターンに関する知識、およびAI設計のスキル

プレイテストや数値調整を通じてバトルバランスを取る能力

戦闘システムや敵デザインに関する詳細な資料や仕様書を作成する能力

プログラムおよびアニメーションの基礎知識がある方(尚可)

明確で詳細なドキュメントを作成する能力

Qualifications

- Experience in combat design for action games or AAA titles (preferred)

- Knowledge of enemy movements and attack patterns, along with AI design skills

- Ability to balance battles through playtesting and numerical adjustments

- Ability to create detailed documentation and specifications related to combat systems and enemy design

- Basic knowledge of programming and animation (preferred)

- Ability to create clear and detailed documentation

雇用形態

正社员

試用期間:3ヶ月(労働条件変更なし)

初回契約期間:3年(評価を踏まえ無期変更制度あり)

※経験・スキル等を考慮し、無期採用も検討いたします。

賃金

年収額:応相談

※経験・スキル等を考慮し、当社規定により優遇します。

※固定残業代月35時間分を含みます。超過分は別途支給します。

労働時間・休日

就業時間 09:30 ~ 18:30 フレックス制(コアタイム無し) 休憩時間 60分

完全週休2日制(土日・祝日)

入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日

年末年始休暇(12/30-01/03)

病気休暇(有給):12日/年

福利厚生

<各種保険>

健康保険 雇用保険 労災保険 厚生年金保険 総合福祉団体定期保険(GTL)

業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)

海外旅行保険

<各種手当>

通勤手当 通信手当 自己啓発手当 残業深夜食事手当 定期健診手当

<支援制度・その他待遇>

フリードリンクコーナー 祭日ギフトカード(お盆/お正月)

従業員支援プログラム(EAP) 慶弔見舞金 永年勤続賞/休暇

この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

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