Development Director II - Core Gameplay

1 Month ago • 5 Years + • Game Production • $142,900 PA - $230,000 PA

Job Summary

Job Description

The Development Director II - Core Gameplay at EA's Seattle studio leads and supports multiple cross-disciplinary features within the core gameplay pillar (Character and Combat development). Responsibilities include creating and managing project roadmaps, collaborating with disciplinary leadership, identifying resource needs and risks, overseeing production processes, managing direct reports, fostering innovation, and communicating development plans to stakeholders. The role requires strong leadership, communication, and analytical skills, along with experience managing diverse teams across different time zones and agile project management. The successful candidate will be passionate about problem-solving and building motivated teams.
Must have:
  • 5+ years experience in game development
  • Agile project management experience
  • Cross-disciplinary team management
  • Strong communication & presentation skills
  • Analytical skills & KPI usage
  • Roadmap creation and execution
Perks:
  • Paid time off
  • Sick time
  • Paid holidays
  • Parental leave
  • Medical/dental/vision insurance
  • Life insurance
  • Disability insurance
  • 401(k)
  • Bonus & equity (potential)

Job Details

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

 

Finding great talent and supporting our studios to be the best place for people to do their best work is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action-adventure games and pioneering next generation emergent storytelling. Join us to pursue your passion to craft unique, groundbreaking and inclusive games that empower players to generate incredible stories of heroic adventure.  

 

Become a foundational part of an ambitious, respectful and diverse team as we are looking for a Development Director responsible for driving collaborative game development strategy across multiple feature teams and delivering a successful experience.

Making games is unpredictable, and we're all in it together. Development Directors are our drivers, listening and working with all our experts to find a way through. Development Directors determine the “how” for the team and are responsible for ensuring the team is focused on the priorities identified by leadership while maintaining continuous alignment during development.

As a Development Director over the “Core Gameplay” pillar of the game, you will lead and support multiple cross disciplinary features while driving individual disciplines’ day to day yourself and through less senior Development Directors. You will collaborate with team members and leadership to create clear, unified, and properly prioritized goals and facilitate the execution of those goals. You will be responsible for ensuring a matrix of expectations and requirements are accounted for and met throughout development. Reporting to the Director of Product Development, your role places you at the helm of a largescale pillar of the game that encompasses the merging of Character and Combat development. You will work with a range of team members, such as Designers, Animators, Engineers and VFX Artists. Your work will be critical to bringing cohesion, visibility, and productivity to your assigned pillar of ownership.

Responsibilities:

  • Create, manage, and execute the project roadmap for assigned areas of responsibility ranging from gameplay to content, working closely with the Director of Product Development and rest of the development team to maintain high level alignment during project lifecycle
  • Work with disciplinary leadership to understand their goals, ensuring the project roadmap, granular feature strategies, and development plans accomplish their needs while adhering to larger project goals
  • Identify resource needs and project risks through continually evaluated scope/capacity planning and engage in identifying solutions 
  • In collaboration with the rest of the production team, take responsibility for production processes and health for assigned area of responsibility, continually ensuring that the team’s infrastructure and rituals support healthy, productive outputs
  • Manage one or more direct reports in area of assigned responsibility
  • Inspire fresh thinking and new ideas to ensure the team has the structure and processes that empowers them to innovate within our games and our development methodology.
  • Communicate the development plan to internal and external stakeholders.
  • You will also have a passion and empathy for solving people's problems and building happy, motivated teams.

 

Qualifications:

  • 5+ years working with game development teams in a Development Director or Senior Production role.
  • Experience managing diverse team across different time zones and locations
  • The ability to talk across all levels of anorganization 
  • Experience of agile project management processes
  • Experience obtaining insights and developing strategies through analytical metrics-driven analysis and design experimentation.
  • Experience using KPIs to set product success goals, monitoring of the product and informing necessary changes to the game.
  • Team player that brings excitement and enthusiasm to work each day.
  • Strong communication and writing skills, with experience preparing and presenting decks to various stakeholders.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • Washington (depending on location e.g. Seattle vs. Spokane)
    • $142,900 - $230,000 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.






About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Similar Jobs

Power Integrations - Development Lead (Fullstack)

Power Integrations

Pasig, Metro Manila, Philippines (On-Site)
4 Months ago
PlayStation Global - Senior Manager, Creative - Global Licensed Merchandise

PlayStation Global

United States (Hybrid)
1 Week ago
Jam Studio - VFX Artist

Jam Studio

San Diego, California, United States (On-Site)
4 Months ago
Tencent - Senior Strategic Sales Executive

Tencent

Bellevue, Washington, United States (On-Site)
3 Weeks ago
TiMi Studio Group - Marketing Intern

TiMi Studio Group

Tokyo, Japan (On-Site)
1 Month ago
Klang Games - Senior Producer (f/m/d)

Klang Games

Madrid, Community Of Madrid, Spain (Hybrid)
3 Months ago
Netflix - Executive Producer, External Games

Netflix

Los Angeles, California, United States (On-Site)
6 Months ago
Framestore - Line Producer

Framestore

Mumbai, Maharashtra, India (On-Site)
2 Weeks ago
IGT - Game Designer (iGaming)

IGT

Blackburn, England, United Kingdom (Hybrid)
2 Months ago
Amanotes - [ECHO team] Unity Developer (New Games - Hybrid Casual Games)

Amanotes

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Intrepid Studios,  Inc  - Unreal Automation Engineer

Intrepid Studios, Inc

San Diego, California, United States (On-Site)
6 Months ago
ByteDance - Machine Learning Engineer - Machine Learning Infrastructure

ByteDance

Seattle, Washington, United States (On-Site)
3 Months ago
Tripledot Studios - Senior Data Engineer

Tripledot Studios

Barcelona, Catalonia, Spain (On-Site)
3 Weeks ago
Intrepid Studios,  Inc  - Lead Combat Designer

Intrepid Studios, Inc

San Diego, California, United States (On-Site)
1 Week ago
Tripledot Studios - Lead Level Designer

Tripledot Studios

Warsaw, Masovian Voivodeship, Poland (Hybrid)
1 Month ago
Jam Studio - VFX Artist

Jam Studio

San Diego, California, United States (On-Site)
4 Months ago
Omnissa - Member of technical staff (Appsecurity, Pentesting)

Omnissa

Bengaluru, Karnataka, India (Hybrid)
4 Months ago
Amber - UI Artist (Project Based)

Amber

Brazil (On-Site)
6 Months ago
Tencent - Senior IP Counsel

Tencent

Singapore (On-Site)
3 Months ago
Cliffhanger Games - Principal Environment Artist

Cliffhanger Games

Marina Del Rey, California, United States (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Kirkland, Washington, United States

Netflix - Manager, Sustainability Standards & Partnerships - UCAN

Netflix

United States (Remote)
3 Weeks ago
Nintendo - Contract - DevOps Engineer

Nintendo

Redmond, Washington, United States (On-Site)
3 Weeks ago
IGT - Temporary SharePoint Administrator

IGT

Providence, Rhode Island, United States (On-Site)
3 Months ago
The Walt Disney Company - Senior Digital Product Manager

The Walt Disney Company

Burbank, California, United States (On-Site)
1 Week ago
Global Step - Senior Director of Digital Marketing and Operations

Global Step

Texas, United States (Hybrid)
3 Weeks ago
Meta - Manager, TPM - Reality Labs

Meta

Sunnyvale, California, United States (On-Site)
3 Months ago
Zoox - Senior Vehicle Controller Integration Engineer

Zoox

Foster City, California, United States (On-Site)
4 Months ago
Nintendo - Product Specialist (Portuguese)

Nintendo

Redmond, Washington, United States (Hybrid)
4 Months ago
Next Level Business Services - PostgreSQL Developer

Next Level Business Services

Dallas, Texas, United States (On-Site)
4 Months ago
The Walt Disney Company - Disney Live Entertainment Creative Development & Inclusive Strategy Communication Intern

The Walt Disney Company

Kissimmee, Florida, United States (On-Site)
3 Days ago

Get notifed when new similar jobs are uploaded

Game Production Jobs

X Studios,  Inc  - Interactive Producer

X Studios, Inc

Winter Park, Florida, United States (On-Site)
7 Months ago
Romero Games - Producer

Romero Games

Galway, County Galway, Ireland (On-Site)
3 Months ago
The Pokemon Company International - Associate Producer

The Pokemon Company International

Bellevue, Washington, United States (Hybrid)
3 Weeks ago
Blizzard Entertainment - Lead Product Manager - Unannounced Game | Irvine, CA

Blizzard Entertainment

Irvine, California, United States (Hybrid)
5 Months ago
Evolution - English Speaking Game Presenter

Evolution

Philippines (On-Site)
2 Months ago
Daybreak Game Company LLC - Senior Publishing Producer

Daybreak Game Company LLC

San Diego, California, United States (Hybrid)
5 Months ago
Riot Games - Senior Creative Development Producer (Contractor)

Riot Games

Los Angeles, California, United States (On-Site)
2 Months ago
Electronic Arts - Development Manager - Quality Verification

Electronic Arts

England, United Kingdom (On-Site)
1 Month ago
Virtuos - Executive Producer

Virtuos

Malaysia (On-Site)
3 Months ago
IGT - Game Software Development Coordinator

IGT

Lakeland, Florida, United States (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Madrid, Community Of Madrid, Spain (Hybrid)

Hyderabad, Telangana, India (On-Site)

Hyderabad, Telangana, India (On-Site)

Seoul, South Korea (On-Site)

Shanghai, Shanghai, China (On-Site)

Bucharest, Bucharest, Romania (Hybrid)

Guildford, England, United Kingdom (On-Site)

Hyderabad, Telangana, India (On-Site)

Redwood City, California, United States (Hybrid)

Madrid, Community Of Madrid, Spain (Hybrid)

View All Jobs

Get notified when new jobs are added by Electronic Arts

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug