Senior Game Designer, Hearts of Iron

4 Months ago • 4-8 Years • Game Design

Job Summary

Job Description

Paradox Interactive seeks a Senior Game Designer for its acclaimed Hearts of Iron franchise. The role involves leading the design, implementation, and balancing of new gameplay mechanics. Responsibilities include working closely with the Game Director and feature teams, creating and maintaining design documents, communicating with colleagues, testing features, and actively engaging with the community. This includes showcasing upcoming features and collaborating with the marketing team. A deep understanding of grand strategy games and a passion for history are essential. The ideal candidate possesses solid experience in system and gameplay design, scripting proficiency, and a strong interest in strategy/war games, particularly Paradox Development Studio titles.
Must have:
  • Solid system & gameplay design experience
  • Scripting experience
  • Strategy/war game interest (PDS games)
  • Excellent communication skills
  • Ownership of design process
  • Community engagement
Good to have:
  • Keen interest in history
  • Experience with grand strategy games

Job Details

As a Game Designer you will be focusing on designing and balancing engaging gameplay mechanics. Hearts of Iron, the grand strategy wargame, have over a million players monthly (and growing) expectantly waiting for what’s next for their favorite franchise.

Game Designer Hearts of Iron

We're on the lookout for a game designer driven by a passion for their craft and a fervor for crafting thrilling experiences for our players. If you're someone who finds motivation in the autonomy to lead tasks and deliver outstanding results, you're the ideal fit. Your element is a creative and collaborative space where the enthusiasm for our work is infectious, and everyone around you is not just doing a job but crafting the games we all love. A keen interest in history and its narratives is a great plus.

Your mission

You will be working closely with the Game Director and be the owner of the design in feature teams. Taking ownership of the designs means that you will be working hands-on from research, to design, implementation and balancing of gameplay systems. This includes being adept at communicating with your peers and colleagues in other disciplines, writing and maintaining design documents as well as testing implemented features and making sure they live up to expectations.

Your role goes beyond crafting engaging game play - it involves actively engaging with our community, giving sneak peaks of yours & the team's latest for work as well as working closely with our marketing team to come up with the best way to showcase the game. In doing this you will be central to shaping the interaction with the people that matters most to us - our players.

Skills that we are looking for
  • Solid work experience in system design

  • Solid work experience in gameplay design

  • Experience with scripting

  • Interest in strategy/war games; PDS games in particular

  • Fluency in English

As a creative force at Paradox, you are expected to have a genuine passion for Grand Strategy Games and a good understanding of what makes them so appealing to our players.

We will only recruit locally for this position


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About The Company

Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands. Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006.

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