SummaryBy Outscal
Senior Level Artist needed for AAA, 3rd Person Shooter. Must have experience in environment art development, 3D modelling, texturing, scene composition, PBR techniques, and asset authoring. Must be proficient in Unreal Engine, Maya, ZBrush, Substance Package and Photoshop.
Job Overview
As a Senior Level Artist, you will be working with the Environment team to deliver the content required for creating the immersive environment of our AAA, 3rd Person Shooter, Unannounced Project. You will be responsible for creating consistently high-quality environment art and raising the bar for content in our game. You'll work closely with internal stakeholders, so communicating effectively is essential.
Reports to
This position reports to the Associate Lead Artist
What will you do?
- Create high-quality 3D realistic scenes using software such as Unreal Engine, Maya, ZBrush, Substance Package and Photoshop.
- Work closely with Leads, Directors, and multi-disciplinary stakeholders to create visually stunning environments that meet gameplay needs.
- Participate in brainstorming sessions, bringing ideas and expertise to the table
- Support the outsource team where necessary with constructive feedback and documentations
What are we looking for?
- Experience in environment art development, demonstrated by an online portfolio
- Excellent problem-solving skills and the ability to adapt to evolving project requirements and technical constraints.
- A broad knowledge of composition, perspective, color theory, real-world materials, and lighting.
- Proficiency in freehand drawing in Adobe Photoshop using a graphics tablet
- Basic knowledge of industrial design principles and engineering.
- Expertise in 3D modelling, texturing, and scene composition.
- Expertise in conversations with Level Designers
- Strong knowledge of PBR techniques and asset authoring industry standards.
- Work attitude of pursuing high quality, high efficiency, and continuous learning.
What additional skills will help you stand out?
- Environment concept art examples.
- Classical Art education
- Experience with project version control software. (Perforce, Git, or similar).
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Guildford include:
- 5 weeks of Annual Leave per calendar year
- Dog-friendly office
- Onsite canteen (with an endless supply of snacks and beverages)
- Video game areas, Warhammer painting station, a bespoke D&D table, Adjustable height desks
- Health Insurance (including family coverage), Life Insurance, Pension contribution
- Mental well-being program (iFeel)
- Wellbeing perks (Mental Health Days, Dedicated Well-being room, Team of Mental Heath First Aiders)
- Career development and education opportunities within the company
- Employee discounts
- Personal Gaming Account
- Company events
- Seniority Awards
- Referral program - you can recommend the best talents to the Company and receive a reward
- Working in one of the main European hubs for game development
- Startup within a company with 25 years of experience on the market
- To learn more about our studio in Guildford, follow this link: https://dpsgames.com/studio