Concept Artist (Character)

1 Month ago • 8 Years + • Concept Art

About the job

Job Description

Fatshark seeks a talented Concept Artist to join their team in Stockholm. You'll be responsible for creating production-ready character, prop, and weapon concepts for Darktide, collaborating with 3D artists, and researching references. Must-haves include experience in professional concept art, strong perspective knowledge, proficiency in Photoshop, and excellent communication skills.
Must have:
  • Concept Artist
  • Professional Experience
  • Photoshop Proficiency
  • Strong Communication
Good to have:
  • Game Dev Experience
  • Warhammer Experience
  • Technical Knowledge
  • Detail Orientation
Perks:
  • Dog-Friendly Office
  • Relocation Package
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

We are Fatshark

We are a critically acclaimed Swedish video game studio with about 190 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.

The role

As a Concept Artist at Fatshark you will be a part of our talented team of developers producing content for Darktide. In your role as a concept artist, you will support our production pipeline of 3D artists, both for in-house and outsourcing colleagues.

Your main focus will be to fill our game worlds with detailed, interesting and production-friendly concepts for our character, prop and weapon artists. Furthermore, you will research and sync the work with our licensing partner and find references needed to carry out your daily tasks. You will also be a member of the talented concept art craft team, sharing ideas and knowledge within the team. Last but not least, this is a great opportunity to dive into a world of rich and intriguing lore!

Since we are working from our offices (with 1 optional day of working from home per week), we expect you to be based in Stockholm or willing to relocate here (we offer a relocation package in that case).

What we offer

  • A playful, friendly and inclusive work place
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Relocation package for international talent
  • Parties, social events and team-building activities
  • Dog-friendly office located in central Stockholm

What you'll do

  • Create production concept art to support 3D artists, both in-house and outsourced
  • Produce high quality character, prop, and weapon art concepts to a production-friendly level
  • Demonstrate expertise in conveying form and shape in 2D
  • Research and find references needed to carry out the daily tasks
  • Collaborate closely with our art director and 3D artists, fostering effective communication and iteration

Required qualifications

  • Previous work experience as Concept Artist, in a professional work environment
  • Excellent knowledge of perspective and the ability to describe form and shape in 2D media
  • Proficiency in tools like Photoshop or equivalent
  • Strong collaborative skills and ability to communicate effectively cross-disciplinary
  • High proficiency in English, both written and spoken

Bonus qualifications

  • Game development production experience
  • Previous experience working with a large IP
  • Interest in Warhammer
  • Technical and detail oriented interest & knowledge (a drive to create believable characters and objects)

Application details

We are following the policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.

We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)
Start: ASAP/Q1 2025
Form of Employment: permanent, full-time

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees, we develop and publish titles for both consoles and PC. 


We create unique game experiences with titles such as Lead and Gold, Krater, Bloodsports.tv, Warhammer: End Times - Vermintide & Warhammer: Vermintide 2, as well as our upcoming game Warhammer 40,000: Darktide.


At Fatshark, we believe the best moments are experienced together, it’s what influences our work and us as a studio. In our games, you are given the freedom to succeed or fail trying as a group. And that’s exactly the way we like it.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

View All Jobs

Get notified when new jobs are added by Fatshark AB

Similar Jobs

Right Vision Consultancy services - 3D Visualiser

Right Vision Consultancy services, India (On-Site)

GameEon Studios - 2D Game Artist

GameEon Studios, India (On-Site)

Enphase Energy - 3D Visualizer

Enphase Energy, India (On-Site)

4ThePlayer - REMOTE Spine Animator

4ThePlayer, (Remote)

Embark Studios - Concept Artist

Embark Studios, Sweden (On-Site)

Rockstar Games - Illustrator

Rockstar Games, United States (On-Site)

Epic Games - Lead UX Designer

Epic Games, (On-Site)

Blizzard Entertainment - Associate Art Outsource Director - Unannounced | Irvine, CA

Blizzard Entertainment, United States (Hybrid)

Blizzard Entertainment - Senior 2D Environment Artist

Blizzard Entertainment, Spain (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Kaleidoscope - 3D Artist

Kaleidoscope, India (On-Site)

Romero Games - Level Designer - PvP

Romero Games, Ireland (Remote)

Salesforce - Principal UX Designer

Salesforce, India (On-Site)

Guru Studio - 2D Nuke Compositing Supervisor: Julián

Guru Studio, Canada (Hybrid)

Blizzard Entertainment - Associate Producer – Temp (SFD / Cinematics)

Blizzard Entertainment, United States (Hybrid)

MADFINGER Games - Senior Environment Artist

MADFINGER Games, Czechia (On-Site)

CrazyLabs - Motion Designer / Animator

CrazyLabs, Germany (On-Site)

Playrix - Senior Game UI Developer

Playrix, Ireland (Remote)

ITC - 3D Designer

ITC, United States (Hybrid)

Kojima Productions - 3D Rendering Programmer / Effects Programmer

Kojima Productions, Japan (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Stockholm, Stockholm County, Sweden

Game Boost - VFX artist with a passion for fantasy

Game Boost, Sweden (On-Site)

IO Interactive - Lead Character Artist

IO Interactive, Sweden (On-Site)

Embark Studios - Fullstack Engineer - Commercial Tech

Embark Studios, Sweden (On-Site)

Embark Studios - Concept Artist

Embark Studios, Sweden (On-Site)

Luxoft - Senior Information Architect

Luxoft, Sweden (On-Site)

Evolution - Game Mathematician Evolution Live

Evolution, Sweden (On-Site)

Paypal - Android Engineer - Recent Graduate

Paypal, Sweden (On-Site)

Mojang Studios - Senior C++ Gameplay Engineer (Bedrock)

Mojang Studios, Sweden (On-Site)

Arrowhead Game Studios - Head of Engineering

Arrowhead Game Studios, Sweden (On-Site)

LeoVegas - Technical Compliance Specialist

LeoVegas, Sweden (On-Site)

Get notifed when new similar jobs are uploaded

Concept Art Jobs

Epic Games - Senior Environment Concept Artist

Epic Games, United States (On-Site)

Steer Studios - Lead Artist (Mobile)

Steer Studios, Saudi Arabia (On-Site)

Peak - Senior Illustrator

Peak, (On-Site)

Cloud Chamber - Lead Environment Artist

Cloud Chamber, United States (Remote)

Intrepid Studios,  Inc  - Senior Environment Artist

Intrepid Studios, Inc , United States (On-Site)

Blizzard Entertainment - Senior Environment Artist | Diablo IV | Irvine, CA or Albany, NY

Blizzard Entertainment, United States (Hybrid)

Spatial Studio - Game Artist (2D/3D)

Spatial Studio, United States (Remote)

Epic Games - Business Development Manager

Epic Games, United States (On-Site)

Youtooz - 2D Concept Artist (Temp Contract)

Youtooz, Spain (On-Site)

ILogos Game Studios - Lead Concept Artist for Sci Fi FPS

ILogos Game Studios, (Remote)

Get notifed when new similar jobs are uploaded