Senior Level Designer

3 Days ago • 4-5 Years

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About the job

SummaryBy Outscal

We are looking for a Senior World/Level Designer with 4-5 years of experience in building world spaces. You will design, pitch, and hone world spaces/levels, collaborate with various disciplines, and perform daily hands-on engine work. Must have experience in creating maps, levels, or worlds using modern game engines.

WE ARE GAMEMAKERS

Who we are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

What we need:

We’re looking for a Senior World/Level Designer with proven experience in building world spaces through all development phases, who is eager to create inspiring worlds from scratch, and applies their technical skill and creative passion to continuously improve the game through an iterative process. We want people who think differently at every step and help us to create a broadly appealing product that resonates with the widest set of fans possible. Come and help us build the future of Multiplayer Action games!

Responsibilities:

  • Design, pitch, & hone world spaces/levels from inception to completion to post-launch. Examine desired player experience goals and introduce designs that help support and enhance that experience.
  • Be an equal voice within the design team for making both large- and small-scale decisions throughout the project.
  • Collaborate extensively with various disciplines such as animation, UI, environment art, and sound, while working closely with core engineering teams.
  • Understand how world design fits into the overall creation direction of the game, both on a macro and micro level.
  • Perform daily hands-on engine work to bring ideas to life, while continuously implementing and refining game spaces based on direction and playtest feedback.

Required Qualifications:

  • 4-5 years minimum or 2+ shipped titles in a World/Level Design role, preferably in the Multiplayer/Action genre.
  • A portfolio showcasing extensive experience in creating maps, levels, or worlds using modern game engines (Unreal, Unity, etc.).
  • In-depth understanding of the iterative level design process, from initial concept through post-ship support, with the ability to iterate and collaborate effectively under deadlines and production constraints.
  • Adept at critiquing and evaluating 3D spaces, with a deep understanding of world-building concepts (flow, landmarking, scale, visibility, metrics) and how art, color, lighting, and composition enhance gameplay design.
  • Rock-solid understanding of the interplay between systems and world spaces, with the ability to design spaces that highlight player abilities in interesting and creative ways.
  • Skilled in rapid iteration using diverse feedback sources, such as peer reviews, data analytics, and player surveys, with the ability to transform large volumes of feedback into concrete, actionable improvements.

Relevant Experience:

  • A passion for diversity & representation in games & game development.
  • Experience working with multiplayer games or systems, along with some programming experience in both code and visual scripting (e.g., C++, C#, Blueprint, Kismet).
  • Backgrounds in art/architecture/CS/etc. a plus!

The pay range for this position in California at the start of employment is expected to be between $90,000 and $135,000 per year. However, base pay offered is based on market location and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

SECURITY NOTICE -  We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.

Please know that 31st Union and 2K never uses instant messaging apps to contact prospective employees or to conduct interviews.

If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.

Join our mission: Bring fun, inspiration and awe to our lives and to our community: https://thirtyfirstunion.com/values

31st Union prides itself on the diversity of its team members, partners, and communities.  For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.  This means that employment at 31st Union depends on your substantive ability, objective qualifications and work ethic – not on your age, race (including traits historically associated with race, including, but not limited to, hair texture and protective hairstyles), height, weight, religion, creed, color, national origin, ancestry, sex, sexual orientation, gender (including gender identity and expression), alienage or citizenship status, transgender, military or veteran status, physical or mental disability (actual or perceived), medical condition, AIDS/HIV, denial of family and medical care leave, genetic information, predisposition or carrier status, pregnancy status, childbirth, breastfeeding (or related medical conditions), marital status or registered domestic partner status, political activity or affiliation, status as a victim of domestic violence, sexual assault or stalking, arrest record, or taking or requesting statutorily protected leaves, or any other classification protected by federal, state, or local laws.

As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.  Please contact us if you need to request a reasonable accommodation.

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About The Company

Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.

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Valencian Community, Spain (On-Site)

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Valencian Community, Spain (On-Site)

Valencian Community, Spain (On-Site)

California, United States (On-Site)

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