Surfacing/Lookdev Supervisor

undefined ago • 4 Years +

Job Summary

Job Description

The Surfacing/ Lookdev Supervisor is responsible for the artistic and technical quality of all textures / surfaces for the production. In this role, you will be responsible for establishing workflows, managing the Surfacing / Lookdev team, and training artists. In addition, you will collaborate with other Supervisors and Directors on the production to ensure that surfacing is passed across departments with efficiency while meeting the creative and scheduling requirements of the production.
Must have:
  • Create photorealistic textures, both hand-painted and from set photography.
  • Work in collaboration with artists and supervisors in modeling, shading, and lighting.
  • Lead and mentor a team of artists and offer constructive and support feedback.
  • Create high-quality models and UVs for use in production.
  • Design and implement high level conceptual to practical textures.
  • Mentor, train, and manage the Surfacing/ Lookdev team.
  • Lead the team to deliver the production needs on time and to the expected quality standards.
  • Oversee the daily activities leading the department, and establishing best practice workflows and guidelines.
  • Proactively recommend ongoing pipeline improvements; Identifies potential issues and and provide solutions.
  • Maintain a positive relationship with all stakeholder departments; attend meetings as needed.
  • Work within the defined pipeline.
  • Ensure continuity and support other asset departments such as model, generalist, and rigging.
  • Work closely with management to guide artists overall professional development.
  • Complete assigned tasks in a timely manner.
Good to have:
  • Hands-on experience using Photoshop, ZBrush, Mudbox.
  • Working knowledge of 3ds Max, V-Ray, Nuke.

Job Details

The Surfacing/ Lookdev Supervisor is responsible for the artistic and technical quality of all textures / surfaces for the production. In this role, you will be responsible for establishing workflows, managing the Surfacing / Lookdev team, and training artists. In addition, you will collaborate with other Supervisors and Directors on the production to ensure that surfacing is passed across departments with efficiency while meeting the creative and scheduling requirements of the production.

Key Responsibilities

  • Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets
  • Work in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process
  • Lead and mentor a team of artists and offer constructive and support feedback
  • Create high-quality models and UVs for use in production; implement improvements and changes based on review feedback and client direction
  • Design and implement high level conceptual to practical textures
  • Mentor, train, and manage the Surfacing/ Lookdev team both in technical and creative capacities
  • Lead the team to deliver the production needs on time and to the expected quality standards
  • Oversee the daily activities leading the department, and establishing best practice workflows and guidelines for the team
  • Proactively recommend ongoing pipeline improvements; Identifies potential issues and provide solutions, and escalate as needed
  • Maintain a positive relationship with all stakeholder departments; attend meetings as needed
  • Work within the defined pipeline
  • Ensure continuity and support other asset departments such as model, generalist, and rigging
  • Work closely with management to guide artists overall professional development by providing performance feedback, mentoring, resolving performance issues and maintaining positive morale within the team
  • Complete assigned tasks in a timely manner

Qualifications

  • Bachelor's degree or equivalent experience
  • Minimum four (4) years of experience in visual effects for live-action feature films or television
  • Previous leadership experience
  • Hands-on experience using Mari essential, Photoshop, ZBrush, Mudbox a plus
  • Working knowledge of Maya necessary, 3ds Max, V-Ray, Nuke a plus
  • Clear understanding of color space, shading, lighting, and rendering methodologies
  • Familiarity with digital photography

About Us

Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.

We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.

Eyeline Studios

Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.

Powered by Netflix

Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.

Come as you are

We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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