Unity Gameplay Engineer

1 Month ago • All levels • Graphics Engineer

Job Summary

Job Description

Spatial's Animal Company seeks a Unity Gameplay Engineer (remote, full-time or contract). Responsibilities include implementing new gameplay mechanics (game modes, monsters, items), optimizing graphics and CPU performance, fixing bugs, implementing new systems (player moderation, asset loading), and supporting live service events. Collaboration with artists is key. The role requires proficiency in Unity, C# or C++, understanding of Unity's API, materials, prefabs, animation, and object-oriented design. Experience with shaders, asset pipelines, XR applications, and multiplayer frameworks is preferred.
Must have:
  • Proficient in Unity, C#, or C++
  • Unity Engine & Editor scripting APIs
  • Knowledge of materials, prefabs, animation
  • Object-oriented design patterns
  • 3D Vector math and data structures
Good to have:
  • Modern graphics, shaders, asset pipeline
  • XR and web/mobile game experience
  • 3D modeling tools (Blender, 3ds Max, Maya)
  • Multiplayer frameworks (Photon)
  • VR Games ecosystem knowledge

Job Details

This is a remote position.

Open to contractor or full-time role.


The Animal Company team at Spatial is looking for a skilled Unity 3D Engineer to join our growing team. As an engineer, you will be responsible for implementing new gameplay mechanisms, implementing new user interfaces, optimizing graphics and CPU runtime and ensuring live service events run smoothly.

Responsibilities
  • Implement gameplay such as new game modes, new monsters, new items and loot.
  • Test performance and implement optimizations (Graphics and CPU optimizations).
  • Fix bugs and implement improvements to existing functionality.
  • Implement new systems such as player moderation, on-demand asset loading (Asset Bundles, Addressables).
  • Implement gameplay for monthly special events.
  • Work closely with artists to implement new content into the game


Requirements

Minimum Qualifications

Entry level applicants are welcome to apply, but should be able to demonstrate proficiency in the following areas with a portfolio.
  • Proficient in Unity, C#, or C++.
  • Good practical knowledge of Unity Engine & Editor scripting API's.
  • Knowledge of materials, prefabs, animation, scriptable game objects in Unity.
  • Strong knowledge of object oriented design patterns with C#/C++, 3D Vector math and data structures.
Preferred Qualifications
  • Good understanding of modern graphics, shaders and asset pipeline.
  • Experience designing immersive applications XR and web/mobile games/apps using Unity.
  • Experience with 3d modeling/rendering and content creation tools like Blender, 3ds Max, Maya or similar.
  • Experience with multiplayer (Photon or other equivalent networking frameworks).
  • Intimate knowledge of the VR Games ecosystem.


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