User interface graphic designer for games UI/UX

16 Minutes ago • 1-2 Years

Job Summary

Job Description

We are looking for a talented user interface graphic designer for games to join our team. You will be working on various cross-platform projects, handling them from concept to delivery. The role involves a broad range of creative approaches for diverse clients and projects, including commercial game apps, pixel art, and clean typographic styles. You should be creative and technically experienced in producing assets for games and apps. Responsibilities include interface design for games, logos, and brand graphic design. You'll need to define task requirements and deliver them within deadlines. We offer a competitive salary, private dental care, flexible holiday terms, a cycle-to-work scheme, free eye tests, and a no-crunch policy.
Must have:
  • Creative designer with excellent attention to detail!
  • Skilled in bitmap and vector graphic design.
  • Highly proficient in Adobe Photoshop.
  • Love producing UI and interface designs.
  • Able to adapt to many different art styles.
  • Able to define task requirements and deliver to deadlines.
  • Positive and self-motivated with good communication skills.
  • Experience producing commercial games and apps.
Good to have:
  • Experience of motion FX or 2D animation
  • Logo or brand design
  • Preparing, optimising textures for Texture Packer
  • Experience using Esoteric Spine or similar animation software
  • Knowledge of general digital media asset production
  • Interest in character design
  • Use of Blender or similar to aid production of any of the above in your workflow.
Perks:
  • Competitive salary based on experience
  • Private dental care
  • Generous & flexible holiday terms
  • Cycle to work scheme
  • Free eye tests
  • No-crunch policy

Job Details

JOB – User interface graphic designer for games UI/UX

We’re looking for a talented user interface graphic designer for games to join our team on a variety of cross-platform projects, to see them through from concept to delivery. Specifically we’re interested to see portfolios focusing on interface design for games and well as logos, brand graphic design.

The nature of working for our very diverse set of clients and projects is that you will undertake a very broad range of creative approaches. Whether polished commercial game apps, pixel art, clean typographic style or loose 2D illustrated work, we don’t have a ‘house-style’ and therefore love creating diverse works.

Whether you describe yourself as a graphic designer, user experience, generalist, or production artist, we need you to be creative and technically experienced in producing assets for games and apps.

Ideally you will have at least 1 to 2 years of commercial experience of graphic design for games, but equally if you’re a super talented graduate, moving from a different creative field or self taught with a passion for game production and attention to detail, then we’re interested to hear from you. You MUST provide a CV with examples of your work.

KEY requirements for the role:
• Creative designer with an excellent attention to detail!
• Skilled at working with bitmap and vector based graphic design.
• Highly proficient in Adobe Photoshop
• Experience using Adobe Illustrator is a plus.
• Love producing UI and interface designs
• Able to adapt to many different art styles.
• Able to define task requirements and deliver to deadlines
• Positive and self-motivated with good communication skills
• Experience producing commercial games and apps

Any (or all) of these would be very nice, too:
• Experience of motion FX or 2D animation
• Logo or brand design
• Preparing, optimising textures for Texture Packer
• Experience using Esoteric Spine or similar animation software
• Knowledge of general digital media asset production
• Interest in character design
• Use of Blender or similar to aid production of any of the above in your workflow.

We offer competitive salary based on experience, private dental care, generous & flexible holiday terms, a cycle to work scheme, free eye tests and a no-crunch policy.

If you’re interested in applying, please send your CV with links to some of your best work, to jobs@playerthree.com. If you have salary expectations please let us know when applying.

This full-time, permanent role. We have a London studio in a fantastic location near Tower Bridge, although currently we are still mixing working from home and work , so please consider your ability to commute or relocate when applying.

To apply for this job you must be eligible to work in the UK.

Absolutely, positively, no agencies please.  We are not looking to use recruiters or agencies at this time.  If we did need agencies, rest assured we’d call.

Playerthree is an independent game studio based near Tower Bridge, SE1 established in 2001. We work on a variety of high profile cross-platform work-for-hire projects and our own IP. We develop in primarily in HTML5 and Unity for mobile & desktop devices. We have an excellent client base including Disney, Cartoon Network & the BBC as well as many educational and technology clients.

To see some of the great projects we’ve completed, please check out our portfolio.

Playerthree

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About The Company

We are an award-winning developer of genre-defining games like Homeworld, Dawn of War, Company of Heroes, and Age of Empires. We have delivered rich, thoughtful strategy games throughout our history and our vision is to continue making games that people love to play.

We have a culture of kindness, transparency, and play. There is a lot of heart and passion at this studio – we get to work on projects we’re proud of and we work hard to be the best at what we do. We are curious, we strive for excellence, we build on each other’s ideas, and we celebrate each other’s great work. Relicans organize movie nights, game tournaments, life drawing, community and charity events, and more. Basically, we believe that good work starts with a community you’re excited to spend your day with, both in and out of the studio.

We love creating and playing games. We value ideas and innovation so every title we deliver is a reflection of our entire teams’ talents and passions. Being part of the SEGA family gives us access to the resources to enable us to build on our legacy of innovation. We have the best of two worlds: the autonomous, entrepreneurial spirit and talent of an indie developer combined with the extensive reach of a large publisher. The story of Relic is ours to create.

Relic respectfully acknowledges that we work on the traditional, ancestral, and unceded territory of the Coast Salish Peoples, including the territories of the xʷməθkwəy̓əm (Musqueam), Skwxwú7mesh (Squamish), and Səl̓ílwətaʔ/Selilwitulh (Tsleil-Waututh) Nations.

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