3D Generalist Artist

1 Month ago • 5 Years + • 3D Art

Job Summary

Job Description

As a Senior 3D Generalist Artist at Magic Media, you'll create high-quality 3D assets (characters, environments, props) in various styles and pipelines for video games. Responsibilities include generating models and textures from concepts, pushing designs creatively, meeting visual goals independently, collaborating with designers and technical artists, and solving complex artistic/technical issues. You'll also mentor junior artists and assist in pipeline definition, estimations, and documentation. Experience with 3ds Max, Maya, Blender, Unity, or Unreal Engine is essential, along with strong communication, time management, and reporting skills. The role requires a passion for video games and the ability to lead and assist teammates.
Must have:
  • 5+ years game dev experience
  • Proficient in 3ds Max, Maya, Blender
  • Excellent modeling & texturing skills
  • Experience with Unity/Unreal Engine
  • Strong communication & leadership skills
Good to have:
  • 2D background
  • Unreal/Unity asset integration
  • 3D animation/rigging skills
  • Non-RT rendering skills
Perks:
  • Permanently remote position
  • Diverse project experience
  • Career growth & development
  • International team environment
  • Ongoing training opportunities
  • Flexible working hours
  • Inclusive culture

Job Details

Description

Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 15 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts

As a senior 3D Generalist artist, you will be responsible for the creation of different types of assets such as characters or environment props. The candidate should have extensive and demonstrable experience creating any kind of 3D asset in different styles and pipelines specifically among the video game industry. As a senior it could be required to define the pipelines that will be followed in a project, assist leading the juniors and completing estimations or other documentation.

What you will do: 

  • Generate high quality models (both hard surface and organic) and textures from concepts and photos.
  • Interpret and push concept designs to the next level while bringing new ideas to the table.
  • Consistently achieve high quality visual goals while working independently as needed.
  • Work closely with designers to meet both gameplay and art direction needs.
  • Work closely with technical art to develop new or improve upon current techniques in order to enhance visual quality.
  • Assist the art director and lead artist in regards to finding solutions to more complex artistic and technical issues that arise.
  • Provide internal artists with artistic and technical guidance.
  • Serve as a mentor to more junior environment artists on the team by consistently creating artistically and technically sound work in engine.

Requirements

  • 5+ years of experience and involved in various game development projects.
  • Knowledge of the standard 3D packages, 3ds Max, Maya, Blender.
  • Proficient skills in illumination and RT rendering.
  • Some tech knowledge in engines like unity and unreal.
  • Capability to achieve expected visual goals and style without full defined blueprints.
  • Good understanding of which style and visuals are expected in each task or project.
  • Ability of art creation pipelines, asset exporting, and process automation workflows.
  • Excellent communication skills and time management.
  • Reporting and documentation skills.
  • A passion for video games.
  • Capability to lead or atleast assist workmates.
  • Capability to interact with customers.
  • Ability to answer and help workmates regarding specific 3D tasks.
  • Experience in various standard 3D packages.

Desirable pluses

  • 2D background or tech background.
  • Tech Experience with Unreal or Unity assets integration or illumination.
  • Non-RT Rendering skills.
  • 3D animation/rigging skills.

Benefits

  • Permanently remote position
  • An opportunity to experience different pipelines and styles and improve your skills by applying them to a diverse variety of engaging projects.
  • Be part of an international Group with offices worldwide
  • Career growth and development
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment
  • Ongoing training and professional self-improvement opportunities
  • Flexible working hours
  • An inclusive culture and open communication

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About The Company

Rio De Janeiro, State Of Rio De Janeiro, Brazil (Remote)

Kyiv, Kyiv City, Ukraine (Remote)

Kyiv, Kyiv City, Ukraine (Remote)

State Of Rio De Janeiro, Brazil (Remote)

State Of Rio De Janeiro, Brazil (Remote)

State Of Rio De Janeiro, Brazil (Remote)

Vojvodina, Serbia (Remote)

Vojvodina, Serbia (Remote)

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