Environment Artist (Unity)

2 Months ago • 5 Years + • Environment Art

Job Summary

Job Description

Environment Artist needed with 5+ years of experience in game development. Responsibilities include creating high-quality game environments for a third-person open-world game in a contemporary setting (both exterior and interior). Proficiency in Unity, PBR texturing, polygonal modeling, and industry-standard software (Maya, 3ds Max, Blender, Substance Designer/Painter, Marmoset Toolbag, Photoshop, ZBrush/3D Coat/Blender) is essential. Collaborate with designers, artists, programmers, and technical artists. Strong understanding of composition, lighting, color theory, and texturing techniques (UDIM, lightmaps, atlases) required. Experience with vegetation and Git/SVN is a plus. Portfolio showcasing successful released projects is mandatory.
Must have:
  • 5+ years experience
  • Unity proficiency
  • PBR texturing
  • Polygonal modeling
  • Industry standard software
  • Collaboration skills
  • Composition, lighting, color theory
Good to have:
  • Vegetation experience
  • Git/SVN knowledge
  • Level design understanding

Job Details

You are our person if you have:

  • 5 or more years of experience as an Environment Artist in the gaming industry
  • experience in creating game location environments in accordance with the complete pipeline in close cooperation with the development team
  • experience working with Texel Density, UDIM, collisions, UV (overlaps, trims, unwraps for a lightmap, atlases, extra channels), lighting, texturing for PBR
  • knowledge of Unity (working with prefabs, ability to integrate an asset at a basic level)
  • good culture of polygonal modeling
  • professional knowledge of basic 3D modeling and texturing software (Maya, 3ds Max, Blender, Substance Designer/Painter, Marmoset Toolbag, Photoshop)
  • sculpting skills in zBrush / 3D Coat / Blender and their analogues
  • understanding of the nuances of texturing for a masked blend
  • knowledge and understanding of the principles of composition (rhythm, balance, counterform), lighting, and color theory
  • vast gaming experience, an eye for a good design
  • skill of collecting references
  • profile portfolio with examples of successful released projects
  • willingness to complete a test assignment

Will come in handy:

  • understanding of level design
  • experience working with Git/SVN and documentation
  • ability to work with vegetation
  • experience working with lightmaps

Some points on tasks:

  • creating high-quality and appealing game environments
  • developing the visuals of an open world for the third-person view in a contemporary setting (exterior/interior, working on details)
  • closely cooperating with game designers, the art department, programmers, and technical artists
  • searching for interesting artistic solutions and implementing them with the team
  • working with a large array of assets, importing them to Unity, and setting them up
  • creating high-quality textures and materials
  • setting up lighting, post processes, and color correction

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