UI/UX Artist

3 Months ago • All levels

About the job

Job description

Scorewarrior is a game developer and publisher from Limassol, Cyprus. The company was founded in 2015 and is focused on 4X strategy MMO games. Our team has 120+ passionate, talented, self-demanding, and constantly developing professionals who love making high-quality games.

Our mission: We create games with a mission to unite and excite people all over the world.


We are looking for an experienced UI/UX Artist who will be interested in working on the development and improvement of our main game and growing together with a team of professionals.


Tasks to be solved:

  • Improving and creating UX/UI solutions for the game.
  • Design interfaces based on documentation.
  • Drawing technical elements of the interface (icons, dice, buttons, windows).
  • Drawing art for interface windows, icons, collages, and small illustrations.
  • Thinking over and describing animations, and interface effects for further work of developers and animators.
  • Preparation of assets and transfer to developers.
  • Author's control of layout.

Job requirements

  • Understanding the principles of usability of game interfaces.
  • Experience working on interfaces for mobile and browser games.
  • Proficiency in Adobe Photoshop and Figma. Skill in drawing 2D graphics.
  • Having an appropriate portfolio.
  • Desire to develop in UX/UI. Accuracy and accuracy.
  • Love games.
  • Willing to complete a test task.


Will be a big plus:

  • Knowledge of Adobe Illustrator.
  • Knowledge of After Effects ot Spine


What we offer, and the benefits of working for us:

  • A full-coverage relocation package for you and your family to Cyprus (Limassol).
  • A modern and sunny office space very close to the Mediterranean sea.
  • An excellent and competitive remuneration package.
  • Private health insurance for you and your family members.
  • A school allowance of up to €400 per month (for children at pre-school and school age).
  • Remuneration for personal development courses.
  • A friendly working environment with a passion for improving our product :)

About The Company

Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games.


In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre.


2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre.


In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.

Limassol, Cyprus (On-Site)

Limassol, Cyprus (On-Site)

Limassol, Cyprus (On-Site)

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