Embedded Software Engineer, Firmware - Reality Labs

3 Weeks ago • 5 Years + • Research & Development

About the job

Job Description

As an Embedded Software Engineer at Meta's Reality Labs, you'll architect, design, build, and test firmware for AR/VR devices. Responsibilities include collaborating with cross-functional teams (hardware, software, algorithms), defining architecture, implementing designs in prototypes and shipping products, and ensuring seamless collaboration. You'll work on low-level drivers, computer vision, machine learning algorithms, and various peripherals. The role requires expertise in embedded systems, RTOS/bare-metal environments, and power management. You'll contribute to the development of cutting-edge hardware and software that redefines how people interact and connect.
Must have:
  • 5+ years embedded software development experience
  • C/C++ programming expertise
  • Embedded hardware platform experience
  • Experience with RTOS or bare-metal environments
  • Collaboration with cross-functional teams
Good to have:
  • Experience with modern RTOS
  • Familiarity with peripherals (UART, SPI, I2C, etc.)
  • Experience with lab instrumentation
  • Wireless communication protocols knowledge
  • Experience with computer vision or machine learning
Perks:
  • Bonus
  • Equity
  • Benefits
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Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, and wire-free VR. We are pushing the future of computing platforms, and we are a team of world-class experts developing and shipping products at the intersection of hardware, software and content. As an Embedded Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer. As an Embedded Software Engineer, you will architect, design, build and test embedded firmware systems for future AR, VR, and new platforms. In this role, you will participate in the definition of architecture and implementation of designs in both prototype and shipping consumer products as well as demonstrate good development practices and seamless collaboration. Our teams deliver all embedded software from low-level device drivers, to computer vision, to machine learning algorithms. Engineering for Reality Labs device systems spans multiple target classes, requiring deep collaboration across engineering disciplines (electrical, mechanical, algorithms, user experience, silicon architects, and software) and directly impacting user immersion. Our engineers quickly solve problems, generate big ideas, work in new technology areas, drive concepts into prototypes, and envision how those prototypes transition to high-volume consumer products. You will join a world-class team of experts exploring new concepts through rapid prototyping leading to shipping products.
Embedded Software Engineer, Firmware - Reality Labs Responsibilities
  • Analyze, design, develop, and debug firmware for a wide variety of devices, including novel sensing and imaging systems, haptic devices, and audio prototypes
  • Collaborate closely in a team environment with silicon architects, hardware designers, OS team, and algorithm and model development teams
  • Support all phases of hardware development – including early architecture requirements definition for custom silicon, firmware architecture, implementation, simulation, FPGA debug, chip bring up and support systems and software teams on algorithm development on validated systems
  • Understand and implement power-management, boot loaders, scheduling, inter-processor communication, computer vision and firmware / system interfaces on RTOS and/or bare-metal environments
Minimum Qualifications
  • B.S. degree in Computer Science or Electrical Engineering or equivalent experience
  • 5+ years of experience in embedded software development
  • Experience with embedded software design and programming in C/C++ for development, debugging, testing and performance analysis
  • Experience working with embedded hardware platforms and exposure to concepts such as clock-level issues, interrupts, and polling
  • Experience building software for embedded systems or custom SoCs
  • Experience partnering and/or collaborating across multiple teams
Preferred Qualifications
  • Experience developing with modern Real Time Operating Systems
  • Hands-on coding experience with peripherals such as UART, SPI, CSI-2, i2c, GPIO, USB
  • Experience with lab instrumentation such as oscilloscopes, logic/protocol analyzers for debugging embedded systems at HW level
  • Experience with wireless and wired communication protocols,TCP/IP, Ethernet, Bluetooth and 802.11
  • Experience with compression, camera and video pipelines, or encoding technologies such as H.264
  • Experience across topics including computer graphics, computer vision, or machine learning
  • Experience with silicon, device manufacturing, and low-power SoCs
  • Experience with active power management or power optimizations
  • Experience with prototyping or pre-silicon environments (FPGAs, simulation, or emulation)
  • Experience with embedded DSP, CPU, and GPU architectures
For those who live in or expect to work from California if hired for this position, please click for additional information.
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Locations
Data Center
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

$147,000/year to $208,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about at Meta.


Equal Employment Opportunity and Affirmative Action
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice .

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to .
View Full Job Description
$147.0K - $208.0K/yr (Outscal est.)
$177.5K/yr avg.
Austin, Texas, United States

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About The Company

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology.


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