Junior Game Programmer (Unreal)

1 Month ago • 1-2 Years • Game Programmer

Job Summary

Job Description

As a Junior Game Programmer (Unreal) at Streamline, you'll contribute to building cutting-edge technologies and developing game features. Collaborating with various teams, you'll create immersive gaming experiences. Responsibilities include utilizing Unreal Engine, C++, source control, Blueprints, and potentially AI programming, physics, networking, animation, and rendering techniques. You'll be involved in optimization and performance profiling, reporting directly to the Lead Programmer. The role demands a highly motivated and independent individual with a passion for gaming and a strong work ethic within a fast-paced environment.
Must have:
  • Unreal Engine Basics
  • C++ Programming
  • Source Control
  • Blueprints
  • Gameplay Systems
Good to have:
  • AI Programming
  • Physics and Collision
  • Networking and Multiplayer
  • Animation Systems
  • Rendering Techniques
  • Optimization Techniques
  • Shader Programming
  • VR/AR Development
  • Scripting Languages
  • Plugin Development

Job Details

Streamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you come to work at Streamline, expect to be challenged like you’ve never been challenged before.

We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward.

Streamline Values

  • Responsibility

    • We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry.

  • Accountability

    • We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients.

  • Discipline

    • Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart.

  • Hard Work and Teamwork

    • We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end.

  • Communication

    • Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed

  • Mastery

    • Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront.

  • Curiosity and Continuous Learning

    • The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead.

Description

As a Junior Game Programmer (Unreal), you will be a highly motivated and independent individual with a passion for gaming. Reporting directly to the Lead Programmer, you will play a key role in building cutting-edge technologies and developing features within our games. Collaborating with talented teams across various departments, you'll contribute to creating immersive gaming experiences. Your enthusiasm and creativity will help drive innovation in our projects.

Performance Metrics

Junior Game Programmer (Unreal) will be measured according to the metric below, on a six (6) score rating scale:

Quality

“Did you successfully deliver the promise?”

  • On time delivery of project deliverables

  • Outcome delivered as per project specifications

  • Outcome delivered as per specifications consistently

Quality

“Where do you stand with industry expectations?"

  • Time spent on an outcome is within project or budgeted mandays.

New Competency

“Can you do things now that you couldn’t before?”

  • Successful application of new skills on a project​ which resulted in:

    • New opportunities/upsell as a direct result of new capabilities

    • Improved efficiency (time spent is less than budget)

    • Improved quality

    • Demonstration of new skill on a project task​

Improvement of Existing Competency

“Are you getting better at what you do?”

  • Improved efficiency of existing skills, when comparing before/after completion time​ which resulted in:

    • Reduced frequency of repeat mistakes​

    • Improved efficiency (time spent is less than budget)

    • Improved quality

    • Demonstration of growth/improvement of existing skills

Job Skills

Junior Game Programmer (Unreal) will possess the following competencies:

Competencies

Production Ready:

  • Unreal Engine Basics

  • C++ Programming

  • Source Control (e.g., SVN, Perforce)

  • Blueprints (Visual Scripting)

Beginner Level:

  • Gameplay Systems

  • AI Programming

  • Physics and Collision

  • Networking and Multiplayer

  • Animation Systems

  • Rendering Techniques

  • Optimization Techniques

  • Performance Profiling

Additional Skills

  • Shader Programming

  • VR/AR Development

  • Scripting Languages (e.g., Python, Lua)

  • Plugin Development

  • Tool Development

  • Cross-Platform Development

  • Cinematics and Sequencer

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