Lead 3D Character Artist

3 Months ago • 3 Years + • 3D Art

Job Summary

Job Description

As a Lead 3D Character Artist, you will be responsible for managing a team of 3D artists and ensuring the creation of high-quality 3D models for characters, weapons, environment objects, and tech. You will be involved in developing a pipeline for producing 3D graphics, creating Hi/Lo models, and providing feedback to the team. You will also be responsible for maintaining the visual style of the 3D models and solving technical and artistic challenges within the 3D department.
Must have:
  • 3+ years experience managing 3D artists
  • Proficient in 3D modeling packages (Blender, Maya, 3ds Max, ZBrush)
  • Strong texturing skills (Substance Designer/Painter, Photoshop)
  • Experience creating models for mobile platforms and PC
  • Understanding of 3D content optimization for game engines
  • Knowledge of composition, lighting, and color principles
  • Excellent anatomy knowledge
  • Experience with moderate stylization
  • Ability to understand proportions and concepts
  • Understanding of texture baking from high poly models
  • Competency in working with UV maps
  • Understanding of the PBR pipeline
  • Portfolio with examples of successful projects
Good to have:
  • Art education
  • Experience with Unity, basic understanding of shaders
  • Understanding of skinning principles
  • Hand-paint texturing skills
  • Experience with version control systems (Git/SVN)
  • Vast gaming experience, an eye for good design

Job Details

You are our person if you have:

  • 3 or more years of experience in managing a department of 3D artists
  • professional knowledge of 3D modeling packages (Blender, Maya, 3ds Max, ZBrush)
  • great texturing skills (Substance Designer/Painter, Photoshop)
  • work experience in creating models for mobile platforms and PC
  • understanding of principles of 3D content optimization for game engines
  • knowledge and understanding of principles of composition, lighting, and color
  • excellent knowledge of anatomy
  • experience in working with moderate stylization
  • ability to feel proportions, read the concept
  • understanding of the process of baking textures from high poly models
  • competency in working with UV maps
  • understanding of the PBR pipeline
  • relevant portfolio with examples of successful released projects

Will come in handy:

  • art education
  • experience with Unity, basic understanding of how shaders work
  • understanding of skinning principles
  • hand-paint texturing skills
  • experience working with version control systems (Git/SVN)
  • vast gaming experience, an eye for a good design

Some points on tasks:

  • close cooperation with the art director, concept artists, 3D animators, and technical artists to create high-quality 3D models of characters, weapons, environment objects, and tech
  • forming a pipeline for producing 3D graphics and monitoring the team at every stage
  • creating Hi/Lo models of characters and objects based on concepts
  • forming a pool of tasks for the 3D department, estimating time frames, and providing feedback
  • developing, maintaining, and keeping check of the visual style of produced 3D models
  • solving technical and artistic tasks in the 3D department
  • creating the department's art documentation and keeping it up to date

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