Lead 3D Character Artist

1 Hour ago • 3 Years +

About the job

SummaryBy Outscal

Lead 3D Character Artist with 3+ years experience in managing a team of 3D artists. Must have proficiency in 3D modeling, texturing, mobile & PC game development, and 3D optimization. Experience with stylization and anatomy is essential.

You are our person if you have:

  • 3 or more years of experience in managing a department of 3D artists
  • professional knowledge of 3D modeling packages (Blender, Maya, 3ds Max, ZBrush)
  • great texturing skills (Substance Designer/Painter, Photoshop)
  • work experience in creating models for mobile platforms and PC
  • understanding of principles of 3D content optimization for game engines
  • knowledge and understanding of principles of composition, lighting, and color
  • excellent knowledge of anatomy
  • experience in working with moderate stylization
  • ability to feel proportions, read the concept
  • understanding of the process of baking textures from high poly models
  • competency in working with UV maps
  • understanding of the PBR pipeline
  • relevant portfolio with examples of successful released projects

Will come in handy:

  • art education
  • experience with Unity, basic understanding of how shaders work
  • understanding of skinning principles
  • hand-paint texturing skills
  • experience working with version control systems (Git/SVN)
  • vast gaming experience, an eye for a good design

Some points on tasks:

  • close cooperation with the art director, concept artists, 3D animators, and technical artists to create high-quality 3D models of characters, weapons, environment objects, and tech
  • forming a pipeline for producing 3D graphics and monitoring the team at every stage
  • creating Hi/Lo models of characters and objects based on concepts
  • forming a pool of tasks for the 3D department, estimating time frames, and providing feedback
  • developing, maintaining, and keeping check of the visual style of produced 3D models
  • solving technical and artistic tasks in the 3D department
  • creating the department's art documentation and keeping it up to date

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