Pipeline Technical Director

1 Month ago • 5 Years + • Technical Art

About the job

Job Description

The Pipeline Technical Director at ILM is responsible for developing and maintaining software tools, providing front-line support to artists, and troubleshooting the CG pipeline in feature film VFX production. The role focuses on ensuring artist efficiency, requiring collaboration with various teams across multiple studios. Responsibilities include developing pipeline tools, providing production support, testing software, acting as an on-call resource, collaborating with artists and technical staff, and working on projects improving asset setup and data handoff. A deep understanding of the VFX process and proficiency in Linux and Python scripting are essential.
Must have:
  • Develop pipeline tools
  • Provide artist support
  • Troubleshoot pipeline issues
  • Advanced Python scripting
  • Proficient in Linux
  • 5+ years VFX experience
Good to have:
  • Experience with production databases
  • C/C++ experience
  • Windows development experience
  • Experience with Maya, Nuke, Houdini, Mari, Katana, RenderMan
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Job Summary:

Position Summary

The Pipeline TD is responsible for developing and maintaining software tools, providing front-line support to artists, and general troubleshooting of the CG pipeline in a fast-paced, feature film visual effects production environment.  The primary focus is ensuring artist efficiency.  Receives day-to-day direction and priorities from show CG Supervisor; reports to R&D supervisor for technical and career guidance.

Primary Responsibilities and Accountabilities

  • Develop pipeline and asset management tools to meet immediate, show-directed production demands, ensuring facility-wide consistency as directed by show and technical supervisors. Help maintain a wide array of existing workflows and scripts.

  • Provide front-line production support across a wide range of disciplines, troubleshoot assets and shots, and help artists with general problem-solving. Monitor email requests, package up problems and redirect to the appropriate engineering team.

  • Test and validate tools and techniques in production. Work closely with engineering teams in testing, and releasing new and modified software systems.

  • Act as an on-call resource for show production staff.

  • Collaborate effectively with artists, production supervisors, and technical staff across ILM studios in San Francisco, Vancouver, Singapore, and London.

  • When not crewed to shows, serve on software teams working on projects that improve the efficiency of asset setup, caching, and shot-data handoff between artists across the entire pipeline.

  • Identify day-to-day priorities in conjunction with show supervisors; act autonomously.

  • Work primarily on tools of a high degree of complexity, requiring broad understanding of the larger pipeline.

  • Assist junior Pipeline TDs in providing front-line support; resolve complex user errors; guide Pipeline Engineers and R&D with debugging technical issues.

  • Develop comprehensive knowledge of software and systems; contribute to evolving standards and conventions used in production.

  • Update documentation for the pipeline and tools to reflect any changes that are made.

Education/Experience

  • Bachelor’s degree or equivalent in Computer Science or a related technical field.

  • Demonstrated experience developing and maintaining tools for use in a computer graphics environment.

  • At least 5 years production experience in visual effects for film, commercials or television.

Required Skills/Competencies

  • Proficiency in Linux

  • Advanced Python scripting required

  • Experience in one or more of Maya, Nuke, Houdini, Mari, Katana, RenderMan or similar

  • Ability to communicate cross-discipline and provide innovative solutions to pipeline issues.

  • Detail oriented and strong self-sufficient troubleshooter.

  • Thorough understanding of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing

Preferred Skills/Competencies

  • Experience with production database systems

  • Experience with C, C++

  • Experience with Windows development and applications such as 3ds max a plus.

JoinILM

Note: The title and level will be determined commensurate to experience.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

From classic animated features and exhilarating theme park attractions to cutting edge sports coverage, and the hottest shows on television, The Walt Disney Company has been making magic since 1923, creating unforgettable stories that connect with audiences around the world. And we’re just getting started!

The key to our success…. The Cast, Crew, Imagineers and Employees who honor Disney’s rich legacy by stretching the bounds of imagination to create the never-before-seen, bringing unparalleled entertainment experiences to people of all ages. Begin a career that delivers unparalleled creative content and experiences to audiences around the world and just imagine the stories you could be part of…

What is #LifeAtDisney like? It’s a series of magical moments with cast members and employees developing and telling our stories in the most innovative ways. Whether it’s a day spent as a Disney VoluntEAR, or celebrating the release of a new interactive experience, retail product or movie, our days are filled with the knowledge that we are creating entertainment experiences the whole family can enjoy. Follow @DisneyCareers on Facebook, Twitter and Instagram for a peek behind-the-curtain, and discover how you could connect to a world of stories with Disney!

Seattle, Washington, United States (On-Site)

Anaheim, California, United States (On-Site)

San Francisco, California, United States (On-Site)

Seattle, Washington, United States (On-Site)

Santa Monica, California, United States (On-Site)

New York, New York, United States (On-Site)

View All Jobs

Get notified when new jobs are added by The Walt Disney Company

Similar Jobs

Lario Interiors - 3D Architect/Interior Designer

Lario Interiors, (On-Site)

STAGEHOOK MEDIA   - 3d exhibition stand designer

STAGEHOOK MEDIA , India (On-Site)

Keywords Studios (Player Support) - Art Director

Keywords Studios (Player Support), Australia (On-Site)

IO Interactive - Senior Character Artist

IO Interactive, Sweden (Hybrid)

Qualcomm - Technical Artist, Staff - Gaming/VFX

Qualcomm, India (On-Site)

Keywords Studios (Player Support) - Lead Artist

Keywords Studios (Player Support), Australia (On-Site)

Playground Games - Senior VFX Artist

Playground Games, United Kingdom (Hybrid)

Saber Interactive - Talent Pool - Technical Artist

Saber Interactive, Spain (On-Site)

AGBO - Pipeline Software Engineer (Unreal)

AGBO, United States (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

FlyingCaps Technologies   - 2D game artist

FlyingCaps Technologies , India (On-Site)

Virtuos - VFX Artist

Virtuos, Ukraine (Remote)

Blizzard Entertainment - 2025 US Summer Internship - Animation

Blizzard Entertainment, United States (On-Site)

Enphase Energy - 3D Visualizer

Enphase Energy, India (On-Site)

Activision - Expert Character Artist

Activision, Poland (On-Site)

Sperasoft - 3D Artist Props/Environment

Sperasoft, Poland (Hybrid)

Activision - Expert Character Artist

Activision, Sweden (On-Site)

VVater - Principal 3D Architectural Artist

VVater, United States (On-Site)

Training Basket - 3D Renderer and 2D Floorplan Designer

Training Basket, India (On-Site)

Evolution - Interior Designer

Evolution, Bulgaria (On_site)

Get notifed when new similar jobs are uploaded

Jobs in Mumbai, Maharashtra, India

Get notifed when new similar jobs are uploaded

Technical Art Jobs

The Walt Disney Company - Senior Pipeline Technical Director

The Walt Disney Company, Canada (Hybrid)

Playrix - Technical Design Director

Playrix, Montenegro (Remote)

Keywords Studios (Player Support) - Senior Technical Artist

Keywords Studios (Player Support), China (On-Site)

Framestore - FREELANCE: VFX PRODUCERS - NEW YORK

Framestore, United States (On-Site)

Intrepid Studios,  Inc  - VFX Artist

Intrepid Studios, Inc , United States (On-Site)

Rockstar Games - Senior Technical Artist: Facial Rigging

Rockstar Games, Canada (On-Site)

Amber - Technical Artist(Project Based)

Amber, Brazil (On-Site)

Netflix - Technical Art Director, Games Innovation

Netflix, United States (Remote)

Get notifed when new similar jobs are uploaded