Pipeline Technical Director

10 Months ago • 5 Years +
Technical Art

Job Description

The Pipeline Technical Director at ILM is responsible for developing and maintaining software tools, providing front-line support to artists, and troubleshooting the CG pipeline in feature film VFX production. The role focuses on ensuring artist efficiency, requiring collaboration with various teams across multiple studios. Responsibilities include developing pipeline tools, providing production support, testing software, acting as an on-call resource, collaborating with artists and technical staff, and working on projects improving asset setup and data handoff. A deep understanding of the VFX process and proficiency in Linux and Python scripting are essential.
Good To Have:
  • Experience with production databases
  • C/C++ experience
  • Windows development experience
  • Experience with Maya, Nuke, Houdini, Mari, Katana, RenderMan
Must Have:
  • Develop pipeline tools
  • Provide artist support
  • Troubleshoot pipeline issues
  • Advanced Python scripting
  • Proficient in Linux
  • 5+ years VFX experience

Add these skills to join the top 1% applicants for this job

3ds-max
maya
houdini
python
linux
nuke
communication
texturing
rendering
problem-solving

Job Summary:

Position Summary

The Pipeline TD is responsible for developing and maintaining software tools, providing front-line support to artists, and general troubleshooting of the CG pipeline in a fast-paced, feature film visual effects production environment.  The primary focus is ensuring artist efficiency.  Receives day-to-day direction and priorities from show CG Supervisor; reports to R&D supervisor for technical and career guidance.

Primary Responsibilities and Accountabilities

  • Develop pipeline and asset management tools to meet immediate, show-directed production demands, ensuring facility-wide consistency as directed by show and technical supervisors. Help maintain a wide array of existing workflows and scripts.

  • Provide front-line production support across a wide range of disciplines, troubleshoot assets and shots, and help artists with general problem-solving. Monitor email requests, package up problems and redirect to the appropriate engineering team.

  • Test and validate tools and techniques in production. Work closely with engineering teams in testing, and releasing new and modified software systems.

  • Act as an on-call resource for show production staff.

  • Collaborate effectively with artists, production supervisors, and technical staff across ILM studios in San Francisco, Vancouver, Singapore, and London.

  • When not crewed to shows, serve on software teams working on projects that improve the efficiency of asset setup, caching, and shot-data handoff between artists across the entire pipeline.

  • Identify day-to-day priorities in conjunction with show supervisors; act autonomously.

  • Work primarily on tools of a high degree of complexity, requiring broad understanding of the larger pipeline.

  • Assist junior Pipeline TDs in providing front-line support; resolve complex user errors; guide Pipeline Engineers and R&D with debugging technical issues.

  • Develop comprehensive knowledge of software and systems; contribute to evolving standards and conventions used in production.

  • Update documentation for the pipeline and tools to reflect any changes that are made.

Education/Experience

  • Bachelor’s degree or equivalent in Computer Science or a related technical field.

  • Demonstrated experience developing and maintaining tools for use in a computer graphics environment.

  • At least 5 years production experience in visual effects for film, commercials or television.

Required Skills/Competencies

  • Proficiency in Linux

  • Advanced Python scripting required

  • Experience in one or more of Maya, Nuke, Houdini, Mari, Katana, RenderMan or similar

  • Ability to communicate cross-discipline and provide innovative solutions to pipeline issues.

  • Detail oriented and strong self-sufficient troubleshooter.

  • Thorough understanding of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing

Preferred Skills/Competencies

  • Experience with production database systems

  • Experience with C, C++

  • Experience with Windows development and applications such as 3ds max a plus.

JoinILM

Note: The title and level will be determined commensurate to experience.

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