Materials Artist

3 Months ago • 1 Years +

About the job

Job Description

Materials Artist needed with experience in console games, Adobe Substance Tools, physically based materials and real-time lighting.
Must have:
  • Console Games
  • Adobe Substance
  • Physically Based
  • Real-time Lighting
Good to have:
  • Asset Tracking
  • Flow Production
  • Real-time Lighting
  • Python Scripting
Perks:
  • Top Studio
  • Creative Minds

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

 

What We Need:

As a Materials Artist, you will play a key role in defining the look of player driven experiences in our NBA titles! You will collaborate with teammates to develop rich materials that are infused with storytelling and bring our environments to a new level of realism.

You demonstrate strong technical understanding of PBR shaders, and how to properly author the various input maps that define materials. You are an excellent problem solver that knows how to troubleshoot issues as they come up. You are very well organized and have strong opinions when it comes to naming conventions.

What You Will Do:

  • Work with the art director and environment artists to build and maintain a vast library of materials that meet the needs of our projects
  • Pilot new methods and advanced techniques to produce the best-looking materials and shaders
  • Develop standard processes for applying materials to in game assets, and communicate workflows out to the rest of the art team
  • Ensure that materials are optimized for target platforms while retaining artistic integrity
  • Provide estimates, manage time, and hit deadlines to stay on track with set schedules and tasks
  • Work with techart to develop and maintain substance graphs for automation

Who Will Be a Great Fit:

  • You have a portfolio demonstrating significant experience with console games, with a minimum of one released title
  • You are proficient in the creation of high-quality materials using Adobe Substance Tools
  • You have experience crafting physically based materials and a deep understanding of real-time physically based lighting
  • You have strong technical skills with the ability to troubleshoot and work efficiently within a game pipeline.
  • Passion for video games (not just ours!)

Might be nice:

  • Familiarity with asset tracking tools like Perforce, and Flow Production Tracking
  • Experience with real-time, physically based lighting
  • Experience with Python scripting

 

 

#li-remote

#li-onsite

#li-hybrid

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

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About The Company

Founded in 1988, Visual Concepts is the developer behind the 2K Sports games and the dominating success of the NBA 2K franchise. The Visual Concepts team is devoted and ambitious, never content to stop searching for new ways to improve the gaming experience and to develop advanced techniques and methods of producing cutting edge entertainment. It is through this determination and love of both sports and video games that Visual Concepts has fostered NBA 2K from its creation in 2000 to present day, ensuring each annual release is innovative and improved. The Visual Concepts attitude and work ethic shines through in the games and earns the company awards and accolades year after year.

Novato, California, United States (On-Site)

Novato, California, United States (On-Site)

Budapest, Hungary (On-Site)

Novato, California, United States (On-Site)

Novato, California, United States (On-Site)

Budapest, Hungary (On-Site)

Agoura Hills, California, United States (Remote)

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